Difference between revisions of "Player Stats"

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(Created page with "Stats are the different resources a player must managed in order to survive. Food is maintained by eating plants, meat, or fish, depending on the diet. Terrestrial and Fly...")
 
 
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Stats are the different resources a player must managed in order to survive.
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Stats are the different resources a player must manage in order to survive. These include food, health, and comfort.
  
 
Food is maintained by eating plants, meat, or fish, depending on the diet.
 
Food is maintained by eating plants, meat, or fish, depending on the diet.
 
 
Terrestrial and [[Flying Creatures|flying]] animals must drink to survive. Drinking from freshwater sources replenishes thirst.
 
Terrestrial and [[Flying Creatures|flying]] animals must drink to survive. Drinking from freshwater sources replenishes thirst.
  
[[Aquatic Creatures|Aquatic]] animals do not have to drink, but instead must come up for air everyone once in awhile. To breathe, hold the [[use]] key.  
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[[Aquatic Creatures|Aquatic]] animals do not have to drink but instead must come up for [[air]] every once in a while. To breathe, hold the use [[Keybinding|key]].  
  
 
Stamina depletes when a player is [[sprinting]]. It is replenished by resting, walking, or sleeping.
 
Stamina depletes when a player is [[sprinting]]. It is replenished by resting, walking, or sleeping.

Latest revision as of 23:21, 12 October 2018

Stats are the different resources a player must manage in order to survive. These include food, health, and comfort.

Food is maintained by eating plants, meat, or fish, depending on the diet. Terrestrial and flying animals must drink to survive. Drinking from freshwater sources replenishes thirst.

Aquatic animals do not have to drink but instead must come up for air every once in a while. To breathe, hold the use key.

Stamina depletes when a player is sprinting. It is replenished by resting, walking, or sleeping.

Ability power drains when attacking or using a unique ability. It replenishes over time, preventing players from spam biting.

Comfort is a measure of the happiness of your dinosaur. Comfort can increase or decrease depending on the current circumstances.

Health is lost for a multitude of reasons, and can be replenished over time.