Difference between revisions of "User Interface"

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*[[Health]] is represented by a silhouette of the current creature the player is playing, much like Primal Carnage's representation of Health.  It rests in the bottom-right corner.
 
*[[Health]] is represented by a silhouette of the current creature the player is playing, much like Primal Carnage's representation of Health.  It rests in the bottom-right corner.
  
[[File:LegacyUI.jpg|right|thumb|200px|border|Elasmosaurus Health]]
+
[[File:ElasmoHealth.JPG|200px|border|Elasmosaurus Health]]
 
ElasmoHealth.JPG
 
ElasmoHealth.JPG
 
IchthyHealth.JPG
 
IchthyHealth.JPG

Revision as of 16:53, 9 August 2017

The User Interface for Beasts of Bermuda has recently gone through a change, as I write this on 8/9/2017.

Current UI

In August, 2017, Beasts of Bermuda underwent a UI revamp. The older, legacy UI was replaced with one that was more intuitive to players less familiar with the game. The new UI contains five elements to represent six resources, Health and Comfort both being represented on the same UI element.

  • Health is represented by a silhouette of the current creature the player is playing, much like Primal Carnage's representation of Health. It rests in the bottom-right corner.

Elasmosaurus Health ElasmoHealth.JPG IchthyHealth.JPG MosaHealth.JPG

  • Ability is represented by an orange icon that changes depending on which creature the player is playing. It typically takes the shape of whatever that particular creature uses to attack with, often being a jaw or claw silhouette.

ElasmoAbility.JPG MosaAbility.JPG

  • Stamina is represented by a yellow icon that changes depending on which creature the player is playing. It typically takes the shape of whatever the particular creature uses for locomotion, often being a foot, flipper, or wing.

MosaStamina.JPG TheropodFoot.JPG

  • Thirst is represented by a simple set of water droplets. In the case of aquatic creatures of whom use [[Air

air]] instead of thirst, the icon changes to a set of bubbles. Bubbles.JPG WaterDrop.JPG

Fish.JPG Meat.JPG

  • Comfort is represented by the color of the health icon; the silhouette of the creature they are playing. It changes color based on comfort, spanning reds, oranges, yellows, greens, and blues.

MediumRaptor.JPG UnhappyRaptor.JPG

Legacy UI

UI Image containing the legacy, Diablo II-esque globes

Prior to this date, the UI for Beasts of Bermuda consisted of six colored spheres, representing six resources a player must manage in-game. The spheres were the first pass at a HUD for Beasts of Bermuda, and tremendous inspiration from Diablo II's interface was taken in the creation of this interface. Due to near unanimous unpopularity for the UI among the community, the lead developer, Predatoria, begrudgingly accepted defeat and allowed his beloved Diablo II UI to be reworked.

The legacy UI had six elements.

  • Health was represented by a large, red globe on the bottom-left side
  • Ability was represented by a medium-sized, orange globe on the bottom-left side
  • Stamina was represented by a small, yellow globe on the bottom-left side
  • Thirst was represented by a small, blue globe on the bottom-right side
  • Food was represented by a medium-sized, purple globe on the bottom-right side
  • Comfort was represented by a large, green globe on the bottom-right side