Difference between revisions of "Pachycephalosaurus"

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'''NOTE: THE PACHYCEPHALOSAURUS IS CURRENTLY NOT PLAYABLE.'''
 
  
 
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The Pachycephalosaurus is a playable creature in beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]], requiring only to eat [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]], as it is a bad swimmer.   
The Pachycephalosaurus is a playable creature in beasts of Bermuda. It is a [[Herbivorous Creatures|herbivore]], requiring only to eat [[Foliage System|plants]] around the map to fill its [[Food|food]].  It is [[Terrestrial Creatures|terrestrial]], and does not fare well in deep [[Ocean|saltwater]].   
 
  
 
Its [[Primary Attack|primary attack]] is fairly standard.  It is a small head ram, which inflicts moderate damage.  It also applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.  The Pachycephalosaurus is a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].
 
Its [[Primary Attack|primary attack]] is fairly standard.  It is a small head ram, which inflicts moderate damage.  It also applies [[Knockback|knockback]] when it hits with this attack, which is unique to the Pachycephalosaurus.  The Pachycephalosaurus is a [[Bruisers|bruiser]], allowing it to inflict significantly more [[Injury|injury damage]] than others.  It also can inflict injury damage regardless of [[Locational Damage|where it hits]].  This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the [[Utahraptor]].
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Its [[Secondary Attack|secondary attack]] is a charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.
 
Its [[Secondary Attack|secondary attack]] is a charge, which must be initiated while the Pachycephalosaurus is [[Sprinting|sprinting]] at full speed.  When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging.  When charging, it instantly gets a speed boost but has a very poor [[Movement System|turn radius]]. The longer it charges, the faster it goes.  Charging rapidly drains [[Ability|ability power]], but consumes no additional [[Stamina|stamina]] beyond what would normally be consumed by sprinting.  The faster the Pachycephalosaurus is going when it strikes its target, the more [[Damage|damage]], [[Injury|injury]], and [[Knockback|knockback]] it will apply.  A particularly long and fast charge can almost put a [[Velociraptor]] into orbit!  The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.
  
Unique Ability: The Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers
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Unique Ability: The Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.
 
 
Other Facts: None
 

Revision as of 18:30, 2 September 2019

Pachycephalosaurus

Paleo Stats

Species: P wyomingensis
Time Period: Cretaceous
Length: 4.5 meters (14.8 feet)
Weight: 450 kilograms (990 pounds)

Basic Information

Category: Herbivore
Diet: Plants

In-game Stats (Adult, Growth 1.0)

Health: 300
Stamina: 110
Ability: 100
Comfort: 100
Base Food Capacity: 100
Overweight Food Capacity: 130
Water Capacity: 100
Oxygen Capacity: 100
Growth Rate: TBD
Weather Resistance: TBD
Can be picked up by a tornado: Yes


The Pachycephalosaurus is a playable creature in beasts of Bermuda. It is a herbivore, requiring only to eat plants around the map to fill its food. It is terrestrial, and does not fare well in deep saltwater, as it is a bad swimmer.

Its primary attack is fairly standard. It is a small head ram, which inflicts moderate damage. It also applies knockback when it hits with this attack, which is unique to the Pachycephalosaurus. The Pachycephalosaurus is a bruiser, allowing it to inflict significantly more injury damage than others. It also can inflict injury damage regardless of where it hits. This allows its primary attack to inflict injury damage of significant degree, especially to smaller creatures such as the Utahraptor.

Its secondary attack is a charge, which must be initiated while the Pachycephalosaurus is sprinting at full speed. When the secondary attack key (defaults to Right Mouse Button) is held down, the Pachycephalosaurus will begin charging. When charging, it instantly gets a speed boost but has a very poor turn radius. The longer it charges, the faster it goes. Charging rapidly drains ability power, but consumes no additional stamina beyond what would normally be consumed by sprinting. The faster the Pachycephalosaurus is going when it strikes its target, the more damage, injury, and knockback it will apply. A particularly long and fast charge can almost put a Velociraptor into orbit! The Pachycephalosaurus will stop charging if it runs out of ability power or stamina.

Unique Ability: The Pachycephalosaurus gains momentum while charging, allowing it to knock back and injure competitors or would-be attackers.