Difference between revisions of "Ability Calls"

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Alarm Calls are a type of ability given to certain creatures in Beasts of Bermuda.  The [[Parasaurolophus]] and the [[Acrocanthosaurus]] are currently the only creatures to have an alarm call.   
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Ability calls are a special type of [[Abilities|ability]] given to certain creatures in Beasts of Bermuda.  The [[Parasaurolophus]] and the [[Acrocanthosaurus]] are currently the only two creatures to have an ability call.  To use their ability, they must use the [[Keybinding|Creature Ability key]] (default “Z”).
  
The alarm call plays a loud warning cry that varies depending on the significance of the threat. In the case of the [[Parasaurolophus]], it will play either a short honk for less threatening predators such as [[Velociraptor|Velociraptors]], a long, drawn out honk for moderately threatening predators such as a [[Utahraptor]], and two long, drawn out honks for a large, threatening predator such as an [[Acrocanthosaurus]].  The alarm call will also alert anyone in your [[Groups|herd]] of the presence and type of threat you have spotted in the [[Chatbox|chat window]] in bright red characters.
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The [[Parasaurolophus]]' ability call is an alarm call. When used, it plays a loud warning cry that varies in length depending on the significance of the threat. If faced with one of the least threatening predators, such as a [[Velociraptor]], it will let out a short call. If faced with a significant threat, such as a [[Tyrannosaurus rex]], it will let out a long warning cry. Creatures that have received an alarm call will be highlighted for anyone in the same group as the Parasaurolophus who has used the ability. The alarm call does not work on fellow herbivores.
  
In the case of the [[Acrocanthosaurus]] it's a tracer which allows to follow a prey on a very long distance but it could has the same feature than the [[Parasaurolophus]].  
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In the case of the [[Acrocanthosaurus]], its ability call is both a tracer and a debuff. It will highlight the affected individual, and lower the amount of damage it can inflict. Its ability call does not affect pack members.
  
Using the alarm call consumes 30 Ability Power.  It serves no direct combat purpose as it provides no stat-based buff or debuff, but is highly useful for alerting nearby herd members of a stalking predator. In some situations such as during an [[Weather|intense storm]], the visibility it provides can also be helpful given it highlights the marked player in bright, emissive red or purple. Successfully using the alarm call is a two step process. When [[Secondary Attack|right mouse button]] is pressed, a small cursor will appear at the center of the player's screen. Releasing the mouse button with the cursor over a [[Carnivorous Creatures|terrestrial]] or [[Aquatic Creatures|aquatic predator]] or a prey with the [[Acrocanthosaurus]] will mark the player for 10 seconds, sound the alarm call, and inform your herd in chat.  Only the marked player, yourself, and any other player in your herd will be able to see the mark, but all players can hear the call.
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Using the ability call consumes 30 [[Ability|ability power]]. In some situations, such as during an [[Weather|intense storm]], the visibility it provides can also be helpful given the fact that it highlights the marked player in bright, emissive red or purple. Successfully using the ability call is a two step process. When the [[Abilities|ability key]] is pressed, a small cursor will appear at the center of the player's screen. Releasing the ability button with the cursor over another player, they will become highlighted for 10 seconds, the ability call will be heard, and for the Acrocanthosaurus, its prey will receive a debuff for as long as the ability call is in effect. All players can hear the call.
  
Return to [[Main Page]] or see [[Roar]].
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Return to [[Main Page]] or see [[Communication and Roaring System]].
  
[[File:Alarmcall.jpg|right|thumb|400px|border|]]
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[[File:Alarmcall.jpg|right|thumb|400px|border|A [[Parasaurolophus]] uses its ability call to highlight a [[Megalosaurus]].]]
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[[Category:Mechanics]]

Latest revision as of 16:58, 15 October 2020

Ability calls are a special type of ability given to certain creatures in Beasts of Bermuda. The Parasaurolophus and the Acrocanthosaurus are currently the only two creatures to have an ability call. To use their ability, they must use the Creature Ability key (default “Z”).

The Parasaurolophus' ability call is an alarm call. When used, it plays a loud warning cry that varies in length depending on the significance of the threat. If faced with one of the least threatening predators, such as a Velociraptor, it will let out a short call. If faced with a significant threat, such as a Tyrannosaurus rex, it will let out a long warning cry. Creatures that have received an alarm call will be highlighted for anyone in the same group as the Parasaurolophus who has used the ability. The alarm call does not work on fellow herbivores.

In the case of the Acrocanthosaurus, its ability call is both a tracer and a debuff. It will highlight the affected individual, and lower the amount of damage it can inflict. Its ability call does not affect pack members.

Using the ability call consumes 30 ability power. In some situations, such as during an intense storm, the visibility it provides can also be helpful given the fact that it highlights the marked player in bright, emissive red or purple. Successfully using the ability call is a two step process. When the ability key is pressed, a small cursor will appear at the center of the player's screen. Releasing the ability button with the cursor over another player, they will become highlighted for 10 seconds, the ability call will be heard, and for the Acrocanthosaurus, its prey will receive a debuff for as long as the ability call is in effect. All players can hear the call.

Return to Main Page or see Communication and Roaring System.

A Parasaurolophus uses its ability call to highlight a Megalosaurus.