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  • ...eather resistance]]. They differ from [[Semiaquatic creatures|semi-aquatic creatures]] in the sense that they are restricted to water and are almost [[Beaching| Aquatic creatures do not need to drink, and do not [[Resting|rest]] either.
    3 KB (426 words) - 21:05, 11 September 2020
  • Not to be confused with [[Semiaquatic Creatures|semi-aquatic creatures.]] A piscivore is a branch of carnivorous creatures that specialize in eating and hunting fish. In Beasts of Bermuda, piscivore
    3 KB (419 words) - 02:35, 25 December 2021
  • ...at]]. Beasts of Bermuda currently has the following playable, herbivorous creatures: ...e of eating larger plants than smaller herbivores, but in turn, the larger creatures also receive significantly less food value from smaller plants. For this re
    2 KB (359 words) - 08:34, 30 October 2021
  • ...n. Many [[Maps|maps]] are designed with obstacles in mind for terrestrial creatures, be it [[Ocean|water]], ledges, or [[Foliage System|forests]]. [[Water|Low ...idly perish when out of water due to [[Comfort|stress]]. Some terrestrial creatures harbor [[Climbing|the ability to climb]], and many of their [[Primary Attac
    2 KB (269 words) - 02:31, 25 December 2021
  • #REDIRECT [[Terrestrial Creatures]]
    35 bytes (3 words) - 20:11, 6 July 2017
  • Not to be confused with [[Piscivorous Creatures|piscivorous creatures.]] In-game Semiaquatic Creatures:
    3 KB (435 words) - 02:30, 25 December 2021
  • ...ave extreme difficulty fishing if they are not harboring the [[Piscivorous Creatures|piscivorous]] trait. All piscivores are carnivores, and thus are capable o Like [[Herbivorous Creatures|herbivores]], carnivores are also capable of [[Weight Gain|overeating]] and
    3 KB (449 words) - 19:43, 21 August 2022
  • #REDIRECT [[Herbivorous Creatures]]
    35 bytes (3 words) - 18:08, 19 July 2017
  • #REDIRECT [[Semiaquatic Creatures]]
    35 bytes (3 words) - 16:39, 20 July 2017
  • ...extended periods of time. Beasts of Bermuda contains currently two flying creatures: the [[Pteranodon]] and [[Tropeognathus]] (for a list of other likely and d Flying creatures are often fragile. They take injury damage when hit by any source of damage
    3 KB (541 words) - 07:30, 22 July 2023
  • Omnivorous creatures require meat and plants in sufficient quantities to meet their [[Diet|dieta Omnivores may eat the same types of foliage as [[Herbivorous Creatures|herbivores]]. [[Fish]] and [[Carcass|carcasses]] fulfill their meat require
    370 bytes (45 words) - 08:59, 30 October 2021

Page text matches

  • ...spawn. Terrestrial [[Herbivorous Creatures|Herbivores]] and [[Carnivorous Creatures|Carnivores]] tend to have the same spawn points. Fliers like [[Pteranodon]]
    355 bytes (49 words) - 19:58, 16 October 2018
  • ...ile it has filled up on [[Food|food]], it will begin to gain weight. Most creatures can gain weight until their food has filled 30% beyond their full value. T *Overweight creatures regenerate stamina more slowly.
    1 KB (206 words) - 05:26, 24 August 2022
  • ...[[Velociraptor]]. It is also noteworthy that [[Aquatic Creatures|aquatic creatures]] are unable to receive injury damage when lunging or darting.
    486 bytes (71 words) - 22:05, 14 March 2022
  • Omnivorous creatures require meat and plants in sufficient quantities to meet their [[Diet|dieta Omnivores may eat the same types of foliage as [[Herbivorous Creatures|herbivores]]. [[Fish]] and [[Carcass|carcasses]] fulfill their meat require
    370 bytes (45 words) - 08:59, 30 October 2021
  • ...careful because a cave below this swamp is connected to the sea and marine creatures can come there.
    259 bytes (48 words) - 15:18, 20 October 2018
  • ...n. Many [[Maps|maps]] are designed with obstacles in mind for terrestrial creatures, be it [[Ocean|water]], ledges, or [[Foliage System|forests]]. [[Water|Low ...idly perish when out of water due to [[Comfort|stress]]. Some terrestrial creatures harbor [[Climbing|the ability to climb]], and many of their [[Primary Attac
    2 KB (269 words) - 02:31, 25 December 2021
  • Not to be confused with [[Piscivorous Creatures|piscivorous creatures.]] In-game Semiaquatic Creatures:
    3 KB (435 words) - 02:30, 25 December 2021
  • ...Returning to the surface of the water will refill the breath bar. Aquatic creatures have no breath bar and instead must manage their [[Air|air supply]]. ...igned deliberately such that certain areas are accessible to [[Terrestrial Creatures|land animals]] only at [[Tidal System|low tide]]. Air pockets, rising wate
    1 KB (213 words) - 21:32, 11 September 2020
  • ...by [[Aquatic Creatures|aquatic]] and [[Semiaquatic Creatures|semiaquatic]] creatures, such as [[Ichthyovenator]], [[Mosasaurus]], [[Elasmosaurus]], and [[Kronos
    669 bytes (99 words) - 20:57, 11 September 2020
  • #REDIRECT [[Terrestrial Creatures]]
    35 bytes (3 words) - 20:11, 6 July 2017
  • #REDIRECT [[Herbivorous Creatures]]
    35 bytes (3 words) - 18:08, 19 July 2017
  • #REDIRECT [[Semiaquatic Creatures]]
    35 bytes (3 words) - 16:39, 20 July 2017
  • Current sizes of several in-game, playable creatures are given here: ...ines how large of a [[Carcass]] it will drop upon [[Death|death]]. Larger creatures generate larger carcasses, and thus provide more food.
    3 KB (364 words) - 11:50, 10 October 2018
  • ...eather resistance]]. They differ from [[Semiaquatic creatures|semi-aquatic creatures]] in the sense that they are restricted to water and are almost [[Beaching| Aquatic creatures do not need to drink, and do not [[Resting|rest]] either.
    3 KB (426 words) - 21:05, 11 September 2020
  • AI stands for Artificial Intelligence. AI creatures are programmed to move on their own without being controlled by a player. ...d|food]] source for [[Carnivorous Creatures|carnivores]] and [[Piscivorous Creatures|piscivores]] to hunt.
    1 KB (205 words) - 10:01, 13 December 2023
  • .... Beaching generally results in death by [[Comfort|comfort]] loss. Beached creatures are also easy prey for terrestrial predators. ...ck into the water. It is recommended for all [[Aquatic Creatures|aquatic]] creatures to stay away from shallow shorelines to avoid risk of beaching themselves.
    2 KB (236 words) - 00:54, 10 November 2020
  • ...uatic]] are much more susceptible than [[Terrestrial Creatures|terrestrial creatures]] to fall damage. The [[Velociraptor]] is most capable of absorbing falls,
    1 KB (190 words) - 16:39, 17 October 2018
  • ...t of a map to another will be at risk to attack by [[Aquatic Creatures|sea creatures]].
    934 bytes (152 words) - 21:05, 11 September 2020
  • ...at]]. Beasts of Bermuda currently has the following playable, herbivorous creatures: ...e of eating larger plants than smaller herbivores, but in turn, the larger creatures also receive significantly less food value from smaller plants. For this re
    2 KB (359 words) - 08:34, 30 October 2021
  • ...[[Movement System|terrestrial movement]] and [[Flight|flight]]. Playable creatures in Beasts of Bermuda harbor a wide array of aquatic capabilities, ranging f ...tures are indeed very agile swimmers, and have the option of strafing. All creatures can strafe, however aquatics are the best at it in the water.
    5 KB (721 words) - 07:35, 20 June 2022

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