Difference between revisions of "Thirst"
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Only freshwater will allow a player to quench their thirst. Drinking from the [[Ocean]] will rapidly dehydrate you, sharply increasing thirstiness. | Only freshwater will allow a player to quench their thirst. Drinking from the [[Ocean]] will rapidly dehydrate you, sharply increasing thirstiness. | ||
− | Thirst drops quite rapidly in Beasts of Bermuda for most [[Terrestrial Creatures|terrestrial creatures]]. [[Aquatic Creatures|Aquatic creatures]] do not need to drink. Most creatures can last fifteen minutes without drinking before entering a state of dehydration, but the [[Apatosaurus]] can last significantly longer between drinks. Due to the constant need for most creatures to drink water, sources of freshwater can be dangerous as they are frequently visited and camped by [[Carnivorous Creatures|predators]]. | + | Thirst drops quite rapidly in Beasts of Bermuda for most [[Terrestrial Creatures|terrestrial creatures]]. [[Aquatic Creatures|Aquatic creatures]] do not need to drink, and instead must manage [[Air|their breath]]. Most creatures can last fifteen minutes without drinking before entering a state of dehydration, but the [[Apatosaurus]] can last significantly longer between drinks. Due to the constant need for most creatures to drink water, sources of freshwater can be dangerous as they are frequently visited and camped by [[Carnivorous Creatures|predators]]. |
Keeping thirst fully quenched is a way players can receive many health benefits at the cost of more rapid resource consumption, as [[Freshwater Lakes|sources of freshwater]] are often limited and finite. | Keeping thirst fully quenched is a way players can receive many health benefits at the cost of more rapid resource consumption, as [[Freshwater Lakes|sources of freshwater]] are often limited and finite. |
Revision as of 00:36, 6 July 2017
Thirst is a resource that must be tended to for survival in Beasts of Bermuda. In our current, soon to be legacy UI, it is represented by a small, blue sphere in the bottom right corner of the screen. When the globe is full, a player has fully quenched their thirst. Thirst is quenched by finding a source of freshwater, looking down at the lake, and holding the use key. While holding the use key, a player will see their thirst gradually fill, taking 40 seconds to fully quench their thirst from a state of complete dehydration. While drinking, a player cannot move, but they can stop drinking at any time to flee or fight other aggressive players or AI. If a player's thirst becomes completely empty, they will lose 10% of their HP every 5 seconds until they perish from dehydration. Thirst gradually declines over time, following a mathematical function with both linear and exponential decay terms. A player who has fully quenched their thirst will lose thirst more rapidly than a player who is almost completely dehydrated.
Only freshwater will allow a player to quench their thirst. Drinking from the Ocean will rapidly dehydrate you, sharply increasing thirstiness.
Thirst drops quite rapidly in Beasts of Bermuda for most terrestrial creatures. Aquatic creatures do not need to drink, and instead must manage their breath. Most creatures can last fifteen minutes without drinking before entering a state of dehydration, but the Apatosaurus can last significantly longer between drinks. Due to the constant need for most creatures to drink water, sources of freshwater can be dangerous as they are frequently visited and camped by predators.
Keeping thirst fully quenched is a way players can receive many health benefits at the cost of more rapid resource consumption, as sources of freshwater are often limited and finite.
- Thirst level is one of three components used to compute the rate a player gains points, the other two being comfort and hunger. Maintaining a constant state of hydration will yield significantly faster point gain.
- Having a well-maintained state of hydration will tremendously improve the rate at which a creature recovers lost HP. A state of near dehydration will cause a creature's HP to decay over time rather than heal.
- Keeping thirst quenched increases the rate at which a player's stamina recharges by 15%, whereas being at or near a state of dehydration will cause a player's stamina to recharge 15% slower.
- Keeping thirst quenched increases the rate at which a player's ability power recharges by 15%, whereas being at or near a state of dehydration will cause a player's ability power to recharge 15% slower.
- A well hydrated creature will more rapidly heal from injuries.