Difference between revisions of "Carrying Mechanic"

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[[File:Lurducarry.png|right|thumb|400px|border|A [[Lurdusaurus]] carrying seaweed.]]
 
[[File:Lurducarry.png|right|thumb|400px|border|A [[Lurdusaurus]] carrying seaweed.]]
  
The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] crystals, [[comfort]] flowers, and babies of its own species.
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The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]] ([[Carnivorous Creatures|carnivores only]]), [[Foliage System|ferns]], [[Comfort|comfort crystals]], [[Comfort|comfort flowers]], and babies of its own species.
  
 
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.
 
Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.

Revision as of 19:34, 2 September 2019

A Lurdusaurus carrying seaweed.

The carrying mechanic allows a creature to carry objects with them, such as carcasses (carnivores only), ferns, comfort crystals, comfort flowers, and babies of its own species.

Depending on the carnivore's size, a carnivore may rip off a piece of meat from a carcass when it activates the carry mechanic.

Each object and baby has a carry weight, which slows down a creature over time.

The carry mechanic is activated by double tapping the use key next to something that can be carried.

The capacity for carrying objects can be improved with the stoic talent, while the capacity for carrying babies of one's own species can be improved with the good parent talent.

Only Pteranodon, Velociraptor, and Elasmosaurus are currently able to carry the babies of other species. The capacity for carrying babies of another species can be improved with the baby snatcher talent, which is exclusive to the three aforementioned playable creatures.

A Megalosaurus carrying a chunk of meat.