Difference between revisions of "Nesting"

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Nesting is a mechanic that has recently been added to Beasts of Bermuda as of November (2018).
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== What is Nesting? ==
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Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.
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== Mating, Gestation, & Laying the Egg ==
  
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
  
In order to nest, there must be a male and a female who are at least C grade friendship with one another, who are in a pack or herd together, who are of the same species, and who are both releasing [[pheromones]] which can be enabled or disabled by clicking a green circle on your HUD resulting in the corresponding message. They must also be within a certain distance of one another.  If any of these conditions are not met the game prompts you why you cannot mate with that player.
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'''Mating'''<br>
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In order to mate, 2 mature (0.8+ [[Life Cycle|growth]]) players of the same species but opposite genders must be close to each other and sent a Request to Mate. Once accepted, the two will lose all of their [[Ability|ability power]] and [[Stamina|stamina]] as well as [[Resting|lie down]]. You can send a Request to Mate by:
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* Opening the Players Menu (Tab) and clicking the Request to Mate button over their name bar
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* Opening the Vocal Menu (hold down V) and hovering over the Request to Mate option while looking at the mate.
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* Using the chat command \mate (nickname of the player you want to mate with). <br><br>
  
When two dinosaurs are close enough [[Friends and Enemies|friends]], they will be able to nest.  
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Players can mate and lay as many eggs as they want including mating with different partners. The number of eggs given by the father is random, thought if the male invests into the [[Talents|Good Parent]] talent, he will be able to provide more eggs at once, up to a maximum of 6 per request.<br><br>
  
Nesting is divided into two phases - gestation and incubation. Gestation time varies based on health while incubation is 20 minutes regardless of species. All eggs will incubate at the same time.
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[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]
  
When a pair of players mate, the female begins creating an egg. On her HUD the egg HUD will show up. The fullness of the egg indicates how far along you are in creating your egg. Once it is full you will be able to lay your egg in a nest. You do not have to lay your egg until you are ready. You can carry it indefinitely and it's always ready for laying. You can also mate again while carrying an egg and develop a second egg.  You can develop as many eggs as you want by mating while [[Carrying Mechanic|carrying]] eggs. However, you cannot mate while an egg is developing, so to accumulate many eggs you must wait for each one to develop individually and mate once it's ready.
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'''Gestation'''<br>
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After mating, the female will receive an egg HUD in the top right of her screen ([[User Interface|default UI layout]]) which will show the total amount of eggs gestating and how many have been gestated already. The egg icon will slowly fill up as more eggs finish gestating.<br><br>
  
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] view of its mother from within an egg.]]
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While gestating, the [[Food|food]] and [[Water|water]] of the mother will drain quicker, and her overall [[Comfort|comfort]] will be lower. By investing into the [[Talents|Good Parent]] talent, these negative effects will be reduced. In order to lay any eggs, the father must create a nest ([[Keybind|default "B"]]) at the cost of [[Ability|ability power]] as long as the ground is even enough. Similarly to eggs, there is no limit to how many nests a male can create, but each nest has a limit of 25 eggs it can hold at once.<br><br>
  
The male can continue mating with the female to develop more eggs so that she is carrying more than one at a time. Different males can also mate with the same female and as such, she will carry eggs that belong to different fathers.
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'''Laying Eggs'''<br>
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Eggs are laid by interacting with it ([[Keybind|default "F"]]), and can be laid in multiple batches unless the players' species is [[Archelon|Archelon]], whose nest is covered up once the eggs are placed and will not accept more eggs. Eggs can only be laid inside of the mating partner nest and not yet used by another female.<br><br>
  
There is a catch to nesting; the female pays a price for carrying these eggs.  She can't just carry 100 eggs around without penalty.  Each egg increases the rate at which her food decays, the rate at which her water decays, and it drops her comfort a bit. She's also a little bit slower for each egg, so carrying a dozen eggs will be a real challenge. The Good Parent [[Talent tree|talent]] reduces these effects quite a bit.
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Nests require maintenance and can be repaired by either parent by pressing the interact key while looking at the nest. Nests will visually deplete until they break, at which point all of the eggs are scattered, but can still be incubated and hatched out of as normal.<br><br>
  
From the moment of conception, an egg is vulnerable. If the mother is extremely stressed or gets hit in the stomach hard enough, there will be a high pitched cry, signaling that the egg has been damaged. Eggs can also be damaged once they have been laid. A damaged egg will lead to negative talents.
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If, at any point, either the mother or the eggs are damaged, then the inherits of the child will have a higher likelihood to be negative. <br><br>
  
Players can possess the eggs and hop around in them. Once the babies hatch, their skin will be a combination of the parents skins with some random variation. The babies will also have a chance of inheriting [[talent tree|talents]] their parents obtained. Inherited talents can have +1 or +2.  
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== Incubation & Hatching ==
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For an egg to begin incubation, a player must be inside of it. On the Creature Select Menu, when creating a new creature, players are capable of requesting to become offspring. If a creature has an egg icon next to them, that means they have at least 1 available egg. The parents can choose to allow or dismiss anyone who requests to become offspring.<br><br>
  
 
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
 
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
  
Players will be able to track family relationships using a family tree built into the game. If two related individuals have kids it will result in [[incest]].
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Once a player is inside an egg, it takes 10 minutes by default to be able to hatch, but this time can be reduced by:
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* Providing the Incubation buff by sitting or lying over an egg
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* Being inside a [[World Events|Great Nesting Site World Event]]<br>
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These can stack ontop of each other.<br><br>
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While inside the egg, the screen will slowly turn from bright red to a mostly visible window. Players can check their progress by looking at the egg icon on the bottom right or checking their growth inside the Character Menu. Once they reach 1.0, they can press the "Z" key to hatch. Hatchlings begin life at 0.1 growth, and will have a unique [[Skin Customization|nested skin]] which will blend the two parent skins.<br><br>
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Aquatics that perform live birth (currently only [[Kronosaurus|Kronosaurus]], [[Mosasaurus|Mosasaurus]], and [[Elasmosaurus|Elasmosaurus]]) skip the incubation process and instead birth players.<br><br>
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== Mutations and Nesting buffs. ==
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'''Mutations'''
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Everytime a off-spring hatches it has a small chance of inheriting a random mutation, the game will inform if you have a mutation on the skin customization menu. Some mutations may make skin customizing limited or impossible, you can also be born with more then one mutation toghether. <br><br>
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There are 11 mutations in total available on game. <br><br>
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* '''Piebald.''' "Animals with piebaldism are missing certain cell in areas of their body. This results in white patches across the skin."
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* '''Albino.''' " Albino animals are unanble to produce melanin. This results in total loss of pigments.
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* '''Melanistic'''. "Melanistic animals produce excess of melanin. This results in black or nearly black pigmentation.
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* '''Axanthism.''' "Animals with axanthism can not produce yellow pigment, resulting in blue coloration on their skins and feather!"
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* '''Leucistic.''' "Leucistic animals have reduced pigmentation of the skin, but their eyes are colored normally."
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* '''Erythrism.''' "Animals with erythrism have abnormal red pigmentations of their skins or feathers."
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* '''Xanthochromism.''' "Animals with xanthocrmism have an unsual yellow pigmentation of their skins and feathers!"
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* '''Pepperism.''' "Animals with pepperism are covered in black and white patches!"
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* '''Monochromatic.''' "A monochromatic dinossaur! How did that happen?"
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* '''Bioluminecesnt.''' "Bio animals shine in the dark! We don't know how or why this happens."
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* '''Incest.''' "Incest animals suffer with various genetic problems because their parents are related to each other." <br> <br>
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Incest is the only non-random mutation, it is caused when the parents mate with their off-spring, grandchilds or sibillings. The incest mutation will give negative inheritis and makes you born deformaded.
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'''Nesting buffs'''
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There a ways of improving your nesting experience by doing certain thins like; Mating inside of a [[World Events|Great Nesting Site World Event]] or by beeing blessed on the survival shrine, one of the [[Deity_Shrines|Deities]], it will acelerate your nesting speed, reduce the side-effects of nesting and also give higher chances of biomutations.
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if you complete the achiviment of "Mutation hunter" by snifing all of the 11 mutations around the server you are playing it will give a small increase of chance on inheriting bioluminecesnt. <br> <br>
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== Nesting Perks ==
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'''The above is up-to-date. Below this point are the outdated remains of this article.'''
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 +
 
 +
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include...
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 +
* Parental growth buff.
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* Better inherits.
 +
* Unique skins.
 +
* DO BE WEARY, Incest and Damaged eggs can harm inherits.
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===Parental Buffs===
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Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed.
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===Nesting Inherits===
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Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits.
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While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare.
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Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.
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===Unique Skins===
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When nested, players can get unique [[Skin Customization|skins]] mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.
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These mutations are...
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* Bioluminescence - a glowing skin layer.
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* Pure Albinism - a purely uncustomizable skin, mostly with light colors.
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* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).
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* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.
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* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).
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 +
===Incest & Damaged Eggs===
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If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.
  
It is best to nest when you are 1.2+, so your babies get better inherits.
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In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.

Latest revision as of 14:27, 7 September 2024

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It looks like this page is missing something - or maybe a lot of things! Beasts of Bermuda, despite its recent player increase, has had a very loyal following that didn't require a Wiki for the most part because of how tight-knit its community is. This means this Wiki has gone unmaned for a while now! Fear not, however, for there are still many resources out there while we try to update this site, such as our New Player Guide or the Official Discord Server. See you out there on the islands!




What is Nesting?

Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.

Mating, Gestation, & Laying the Egg

An adult Megalosaurus feeds a horde of babies after a successful hunt.

Mating
In order to mate, 2 mature (0.8+ growth) players of the same species but opposite genders must be close to each other and sent a Request to Mate. Once accepted, the two will lose all of their ability power and stamina as well as lie down. You can send a Request to Mate by:

  • Opening the Players Menu (Tab) and clicking the Request to Mate button over their name bar
  • Opening the Vocal Menu (hold down V) and hovering over the Request to Mate option while looking at the mate.
  • Using the chat command \mate (nickname of the player you want to mate with).

Players can mate and lay as many eggs as they want including mating with different partners. The number of eggs given by the father is random, thought if the male invests into the Good Parent talent, he will be able to provide more eggs at once, up to a maximum of 6 per request.

A baby Apatosaurus views its mother from within an egg.

Gestation
After mating, the female will receive an egg HUD in the top right of her screen (default UI layout) which will show the total amount of eggs gestating and how many have been gestated already. The egg icon will slowly fill up as more eggs finish gestating.

While gestating, the food and water of the mother will drain quicker, and her overall comfort will be lower. By investing into the Good Parent talent, these negative effects will be reduced. In order to lay any eggs, the father must create a nest (default "B") at the cost of ability power as long as the ground is even enough. Similarly to eggs, there is no limit to how many nests a male can create, but each nest has a limit of 25 eggs it can hold at once.

Laying Eggs
Eggs are laid by interacting with it (default "F"), and can be laid in multiple batches unless the players' species is Archelon, whose nest is covered up once the eggs are placed and will not accept more eggs. Eggs can only be laid inside of the mating partner nest and not yet used by another female.

Nests require maintenance and can be repaired by either parent by pressing the interact key while looking at the nest. Nests will visually deplete until they break, at which point all of the eggs are scattered, but can still be incubated and hatched out of as normal.

If, at any point, either the mother or the eggs are damaged, then the inherits of the child will have a higher likelihood to be negative.

Incubation & Hatching

For an egg to begin incubation, a player must be inside of it. On the Creature Select Menu, when creating a new creature, players are capable of requesting to become offspring. If a creature has an egg icon next to them, that means they have at least 1 available egg. The parents can choose to allow or dismiss anyone who requests to become offspring.

An example of an inherited talent.

Once a player is inside an egg, it takes 10 minutes by default to be able to hatch, but this time can be reduced by:

These can stack ontop of each other.

While inside the egg, the screen will slowly turn from bright red to a mostly visible window. Players can check their progress by looking at the egg icon on the bottom right or checking their growth inside the Character Menu. Once they reach 1.0, they can press the "Z" key to hatch. Hatchlings begin life at 0.1 growth, and will have a unique nested skin which will blend the two parent skins.

Aquatics that perform live birth (currently only Kronosaurus, Mosasaurus, and Elasmosaurus) skip the incubation process and instead birth players.

Mutations and Nesting buffs.

Mutations

Everytime a off-spring hatches it has a small chance of inheriting a random mutation, the game will inform if you have a mutation on the skin customization menu. Some mutations may make skin customizing limited or impossible, you can also be born with more then one mutation toghether.

There are 11 mutations in total available on game.

  • Piebald. "Animals with piebaldism are missing certain cell in areas of their body. This results in white patches across the skin."
  • Albino. " Albino animals are unanble to produce melanin. This results in total loss of pigments.
  • Melanistic. "Melanistic animals produce excess of melanin. This results in black or nearly black pigmentation.
  • Axanthism. "Animals with axanthism can not produce yellow pigment, resulting in blue coloration on their skins and feather!"
  • Leucistic. "Leucistic animals have reduced pigmentation of the skin, but their eyes are colored normally."
  • Erythrism. "Animals with erythrism have abnormal red pigmentations of their skins or feathers."
  • Xanthochromism. "Animals with xanthocrmism have an unsual yellow pigmentation of their skins and feathers!"
  • Pepperism. "Animals with pepperism are covered in black and white patches!"
  • Monochromatic. "A monochromatic dinossaur! How did that happen?"
  • Bioluminecesnt. "Bio animals shine in the dark! We don't know how or why this happens."
  • Incest. "Incest animals suffer with various genetic problems because their parents are related to each other."

Incest is the only non-random mutation, it is caused when the parents mate with their off-spring, grandchilds or sibillings. The incest mutation will give negative inheritis and makes you born deformaded.

Nesting buffs

There a ways of improving your nesting experience by doing certain thins like; Mating inside of a Great Nesting Site World Event or by beeing blessed on the survival shrine, one of the Deities, it will acelerate your nesting speed, reduce the side-effects of nesting and also give higher chances of biomutations.

if you complete the achiviment of "Mutation hunter" by snifing all of the 11 mutations around the server you are playing it will give a small increase of chance on inheriting bioluminecesnt.

Nesting Perks

The above is up-to-date. Below this point are the outdated remains of this article.


There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include...

  • Parental growth buff.
  • Better inherits.
  • Unique skins.
  • DO BE WEARY, Incest and Damaged eggs can harm inherits.

Parental Buffs

Parents receive the Near Children buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed.

Nesting Inherits

Players who are nested into the world of Beasts of Bermuda receive improved inherits. Inherits are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits.

While the talents the parents have affect what inherits their children may get, their personal inherits do not (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare.

Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.

Unique Skins

When nested, players can get unique skins mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.

These mutations are...

  • Bioluminescence - a glowing skin layer.
  • Pure Albinism - a purely uncustomizable skin, mostly with light colors.
  • Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).
  • Pure Melanism - a purely uncustomizable skin, mostly with darker colors.
  • Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).

Incest & Damaged Eggs

If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.

In addition, if a player takes an egg from an incest pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.