Difference between revisions of "Nesting"

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== What is Nesting? ==
 
== What is Nesting? ==
  
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[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
 
[[File:Ss cef5136138c8bcba18b03255348e64ca028d71f8.1920x1080.jpg|right|thumb|400px|border|An adult [[Megalosaurus]] feeds a horde of babies after a successful hunt.]]
  
In order to nest, there must be two mature players of the same species and opposite genders in a group together. For a creature to be considered mature, they must be 0.8+ in [[Life Cycle|growth]]. The two given players must then mate.  
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'''Mating'''<br>
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In order to mate, 2 mature (0.8+ [[Life Cycle|growth]]) players of the same species but opposite genders must be close to each other and sent a Request to Mate. Once accepted, the two will lose all of their [[Ability|ability power]] and [[Stamina|stamina]] as well as [[Resting|lie down]]. You can send a Request to Mate by:
 +
* Opening the Players Menu (Tab) and clicking the Request to Mate button over their name bar
 +
* Opening the Vocal Menu (hold down V) and hovering over the Request to Mate option while looking at the mate.
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* Using the chat command \mate (nickname of the player you want to mate with). <br><br>
  
To mate, they need to be within a short distance of each other, and have full [[Ability|ability power]] and [[Stamina|stamina]]. If any of these conditions are not met, the game will tell you that you cannot mate.
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Players can mate and lay as many eggs as they want including mating with different partners. The number of eggs given by the father is random, thought if the male invests into the [[Talents|Good Parent]] talent, he will be able to provide more eggs at once, up to a maximum of 6 per request.<br><br>
  
If you succeed in mating, both players will lose their ability and [[Resting|lie down]]. The female will receive an egg HUD in the top right corner of her screen ([[User Interface|default UI layout]]). The fullness of the egg icon shows how far along in gestation the egg is. During gestation, the female will receive a large drop in average comfort, and her food and water will drain quicker. These negative effects can be reduced by investing into the [[Talents|Good Parent]] talent. Once the egg is ready, the icon will appear full and receive a number on top of it. The female can mate and carry as many eggs as she'd like, and the number will change in accordance to how many are ready to be laid.
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[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] views its mother from within an egg.]]
  
[[File:Eggview.jpg|right|thumb|400px|border|A baby [[Apatosaurus]] view of its mother from within an egg.]]
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'''Gestation'''<br>
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After mating, the female will receive an egg HUD in the top right of her screen ([[User Interface|default UI layout]]) which will show the total amount of eggs gestating and how many have been gestated already. The egg icon will slowly fill up as more eggs finish gestating.<br><br>
  
The female then can lay her egg in a nest. Nests can only be made by the male, and he must have full ability and stamina to do so. By pressing the [[Keybinding|nest key]] (default B), he will lose all ability power and stamina, and a nest will appear. If the ground isn’t flat enough, the male will be notified, and no nest will be created.
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While gestating, the [[Food|food]] and [[Water|water]] of the mother will drain quicker, and her overall [[Comfort|comfort]] will be lower. By investing into the [[Talents|Good Parent]] talent, these negative effects will be reduced. In order to lay any eggs, the father must create a nest ([[Keybind|default "B"]]) at the cost of [[Ability|ability power]] as long as the ground is even enough. Similarly to eggs, there is no limit to how many nests a male can create, but each nest has a limit of 25 eggs it can hold at once.<br><br>
  
To lay her eggs in the nest, the female must stand over it and click the nest key. Her ready eggs will then appear in the nest. Once the eggs are in the nest, they’re ready to incubate.
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'''Laying Eggs'''<br>
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Eggs are laid by interacting with it ([[Keybind|default "F"]]), and can be laid in multiple batches unless the players' species is [[Archelon|Archelon]], whose nest is covered up once the eggs are placed and will not accept more eggs. Eggs can only be laid inside of the mating partner nest and not yet used by another female.<br><br>
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Nests require maintenance and can be repaired by either parent by pressing the interact key while looking at the nest. Nests will visually deplete until they break, at which point all of the eggs are scattered, but can still be incubated and hatched out of as normal.<br><br>
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If, at any point, either the mother or the eggs are damaged, then the inherits of the child will have a higher likelihood to be negative. <br><br>
  
 
== Incubation & Hatching ==
 
== Incubation & Hatching ==
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For an egg to begin incubation, a player must be inside of it. On the Creature Select Menu, when creating a new creature, players are capable of requesting to become offspring. If a creature has an egg icon next to them, that means they have at least 1 available egg. The parents can choose to allow or dismiss anyone who requests to become offspring.<br><br>
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[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
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Once a player is inside an egg, it takes 10 minutes by default to be able to hatch, but this time can be reduced by:
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* Providing the Incubation buff by sitting or lying over an egg
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* Being inside a [[World Events|Great Nesting Site World Event]]<br>
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These can stack ontop of each other.<br><br>
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While inside the egg, the screen will slowly turn from bright red to a mostly visible window. Players can check their progress by looking at the egg icon on the bottom right or checking their growth inside the Character Menu. Once they reach 1.0, they can press the "Z" key to hatch. Hatchlings begin life at 0.1 growth, and will have a unique [[Skin Customization|nested skin]] which will blend the two parent skins.<br><br>
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 +
Aquatics that perform live birth (currently only [[Kronosaurus|Kronosaurus]], [[Mosasaurus|Mosasaurus]], and [[Elasmosaurus|Elasmosaurus]]) skip the incubation process and instead birth players.<br><br>
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== Mutations and Nesting buffs. ==
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 +
'''Mutations'''
  
For an egg to incubate, a player must be inside of the given egg. Incubation takes 10 minutes, regardless of the species.  
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Everytime a off-spring hatches it has a small chance of inheriting a random mutation, the game will inform if you have a mutation on the skin customization menu. Some mutations may make skin customizing limited or impossible, you can also be born with more then one mutation toghether. <br><br>
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There are 11 mutations in total available on game. <br><br>
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* '''Piebald.''' "Animals with piebaldism are missing certain cell in areas of their body. This results in white patches across the skin."
 +
* '''Albino.''' " Albino animals are unanble to produce melanin. This results in total loss of pigments.
 +
* '''Melanistic'''. "Melanistic animals produce excess of melanin. This results in black or nearly black pigmentation.
 +
* '''Axanthism.''' "Animals with axanthism can not produce yellow pigment, resulting in blue coloration on their skins and feather!"
 +
* '''Leucistic.''' "Leucistic animals have reduced pigmentation of the skin, but their eyes are colored normally."
 +
* '''Erythrism.''' "Animals with erythrism have abnormal red pigmentations of their skins or feathers."
 +
* '''Xanthochromism.''' "Animals with xanthocrmism have an unsual yellow pigmentation of their skins and feathers!"
 +
* '''Pepperism.''' "Animals with pepperism are covered in black and white patches!"
 +
* '''Monochromatic.''' "A monochromatic dinossaur! How did that happen?"
  
Eggs do not spawn AI dinosaurs. Instead, they spawn players. In order for a player to spawn as an egg, they must choose the egg option in [[Creature Selection UI|creature select]]. Their screen will then show a list of available eggs, and the user must select the type of egg they’d like, and then choose the parents.
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* '''Bioluminecesnt.''' "Bio animals shine in the dark! We don't know how or why this happens."
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* '''Incest.''' "Incest animals suffer with various genetic problems because their parents are related to each other." <br> <br>
  
Once they select their desired egg, the parents will receive a notification to determine whether or not they want the given player to be their child. If they select yes, the player will then appear inside of the egg, and must wait to hatch. If they select no, the player will receive a notification that their request was denied.
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Incest is the only non-random mutation, it is caused when the parents mate with their off-spring, grandchilds or sibillings. The incest mutation will give negative inheritis and makes you born deformaded.
  
[[File:Inheritance.png|right|thumb|400px|border| An example of an inherited talent. ]]
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'''Nesting buffs'''
  
The egg screen is mostly red, with an empty space in the center where the player can view their surroundings. There’s an egg icon in the bottom right corner of the screen with a yolk in it. As the user grows inside of the egg, the yolk will progressively become smaller. Eggs grow at 0.025 per tick, from 0.0 growth up to 1.0. Once at 1.0 growth as an egg, the yolk will be gone, and the player will be prompted to hatch using the [[Keybinding|ability key]].
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There a ways of improving your nesting experience by doing certain thins like; Mating inside of a [[World Events|Great Nesting Site World Event]] or by beeing blessed on the survival shrine, one of the [[Deity_Shrines|Deities]], it will acelerate your nesting speed, reduce the side-effects of nesting and also give higher chances of biomutations.  
  
Once a player hatches, a gender will be randomly selected for them, and they will receive a unique mix of their parents’ skins.
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if you complete the achiviment of "Mutation hunter" by snifing all of the 11 mutations around the server you are playing it will give a small increase of chance on inheriting bioluminecesnt. <br> <br>
  
 
== Nesting Perks ==
 
== Nesting Perks ==
 +
'''The above is up-to-date. Below this point are the outdated remains of this article.'''
 +
 +
 +
There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include...
 +
 +
* Parental growth buff.
 +
* Better inherits.
 +
* Unique skins.
 +
* DO BE WEARY, Incest and Damaged eggs can harm inherits.
 +
 +
===Parental Buffs===
 +
 +
Parents receive the [[Status Effects|Near Children]] buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed.
 +
 +
===Nesting Inherits===
 +
 +
Players who are nested into the world of Beasts of Bermuda receive improved inherits. [[Talents|Inherits]] are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits.
 +
 +
While the talents the parents have affect what inherits their children may get, their personal inherits do '''not''' (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare.
 +
 +
Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.
  
There are 2 separate perks to nesting. The parents will receive a Baby Buff from their nearby children who are below the growth of 0.7, which increases their growth speed, and the nested children will have higher chances of receiving positive inherits based around their parents’ talent trees.
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===Unique Skins===
  
[[Talents|Inherits]] are set from the moment the egg is laid based on random generation. The bigger the parents are, the better the chances of good inherits. If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.
+
When nested, players can get unique [[Skin Customization|skins]] mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.
  
The inherits that the parents have do not affect what inherits their children may get. If a parent has +2 metabolism but both parents have 0/3 points invested, the child cannot get an inherit in metabolism.
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These mutations are...
 +
* Bioluminescence - a glowing skin layer.
 +
* Pure Albinism - a purely uncustomizable skin, mostly with light colors.
 +
* Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).
 +
* Pure Melanism - a purely uncustomizable skin, mostly with darker colors.
 +
* Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).
  
In order for a child to get a +2 inherit, they must receive a +1 in the talent from both parents. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.
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===Incest & Damaged Eggs===
  
If a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.
+
If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.
  
Most players prefer to take eggs from parents who are at least 1.2. The bigger the parents are, the better the inherits.
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In addition, if a player takes an egg from an [[Incest|incest]] pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.

Latest revision as of 14:27, 7 September 2024

Oops, something's missing!
It looks like this page is missing something - or maybe a lot of things! Beasts of Bermuda, despite its recent player increase, has had a very loyal following that didn't require a Wiki for the most part because of how tight-knit its community is. This means this Wiki has gone unmaned for a while now! Fear not, however, for there are still many resources out there while we try to update this site, such as our New Player Guide or the Official Discord Server. See you out there on the islands!




What is Nesting?

Nesting is a mechanic in Beasts of Bermuda where a pair of users can create offspring. The nesting mechanic has unique benefits for both the parents and the children.

Mating, Gestation, & Laying the Egg

An adult Megalosaurus feeds a horde of babies after a successful hunt.

Mating
In order to mate, 2 mature (0.8+ growth) players of the same species but opposite genders must be close to each other and sent a Request to Mate. Once accepted, the two will lose all of their ability power and stamina as well as lie down. You can send a Request to Mate by:

  • Opening the Players Menu (Tab) and clicking the Request to Mate button over their name bar
  • Opening the Vocal Menu (hold down V) and hovering over the Request to Mate option while looking at the mate.
  • Using the chat command \mate (nickname of the player you want to mate with).

Players can mate and lay as many eggs as they want including mating with different partners. The number of eggs given by the father is random, thought if the male invests into the Good Parent talent, he will be able to provide more eggs at once, up to a maximum of 6 per request.

A baby Apatosaurus views its mother from within an egg.

Gestation
After mating, the female will receive an egg HUD in the top right of her screen (default UI layout) which will show the total amount of eggs gestating and how many have been gestated already. The egg icon will slowly fill up as more eggs finish gestating.

While gestating, the food and water of the mother will drain quicker, and her overall comfort will be lower. By investing into the Good Parent talent, these negative effects will be reduced. In order to lay any eggs, the father must create a nest (default "B") at the cost of ability power as long as the ground is even enough. Similarly to eggs, there is no limit to how many nests a male can create, but each nest has a limit of 25 eggs it can hold at once.

Laying Eggs
Eggs are laid by interacting with it (default "F"), and can be laid in multiple batches unless the players' species is Archelon, whose nest is covered up once the eggs are placed and will not accept more eggs. Eggs can only be laid inside of the mating partner nest and not yet used by another female.

Nests require maintenance and can be repaired by either parent by pressing the interact key while looking at the nest. Nests will visually deplete until they break, at which point all of the eggs are scattered, but can still be incubated and hatched out of as normal.

If, at any point, either the mother or the eggs are damaged, then the inherits of the child will have a higher likelihood to be negative.

Incubation & Hatching

For an egg to begin incubation, a player must be inside of it. On the Creature Select Menu, when creating a new creature, players are capable of requesting to become offspring. If a creature has an egg icon next to them, that means they have at least 1 available egg. The parents can choose to allow or dismiss anyone who requests to become offspring.

An example of an inherited talent.

Once a player is inside an egg, it takes 10 minutes by default to be able to hatch, but this time can be reduced by:

These can stack ontop of each other.

While inside the egg, the screen will slowly turn from bright red to a mostly visible window. Players can check their progress by looking at the egg icon on the bottom right or checking their growth inside the Character Menu. Once they reach 1.0, they can press the "Z" key to hatch. Hatchlings begin life at 0.1 growth, and will have a unique nested skin which will blend the two parent skins.

Aquatics that perform live birth (currently only Kronosaurus, Mosasaurus, and Elasmosaurus) skip the incubation process and instead birth players.

Mutations and Nesting buffs.

Mutations

Everytime a off-spring hatches it has a small chance of inheriting a random mutation, the game will inform if you have a mutation on the skin customization menu. Some mutations may make skin customizing limited or impossible, you can also be born with more then one mutation toghether.

There are 11 mutations in total available on game.

  • Piebald. "Animals with piebaldism are missing certain cell in areas of their body. This results in white patches across the skin."
  • Albino. " Albino animals are unanble to produce melanin. This results in total loss of pigments.
  • Melanistic. "Melanistic animals produce excess of melanin. This results in black or nearly black pigmentation.
  • Axanthism. "Animals with axanthism can not produce yellow pigment, resulting in blue coloration on their skins and feather!"
  • Leucistic. "Leucistic animals have reduced pigmentation of the skin, but their eyes are colored normally."
  • Erythrism. "Animals with erythrism have abnormal red pigmentations of their skins or feathers."
  • Xanthochromism. "Animals with xanthocrmism have an unsual yellow pigmentation of their skins and feathers!"
  • Pepperism. "Animals with pepperism are covered in black and white patches!"
  • Monochromatic. "A monochromatic dinossaur! How did that happen?"
  • Bioluminecesnt. "Bio animals shine in the dark! We don't know how or why this happens."
  • Incest. "Incest animals suffer with various genetic problems because their parents are related to each other."

Incest is the only non-random mutation, it is caused when the parents mate with their off-spring, grandchilds or sibillings. The incest mutation will give negative inheritis and makes you born deformaded.

Nesting buffs

There a ways of improving your nesting experience by doing certain thins like; Mating inside of a Great Nesting Site World Event or by beeing blessed on the survival shrine, one of the Deities, it will acelerate your nesting speed, reduce the side-effects of nesting and also give higher chances of biomutations.

if you complete the achiviment of "Mutation hunter" by snifing all of the 11 mutations around the server you are playing it will give a small increase of chance on inheriting bioluminecesnt.

Nesting Perks

The above is up-to-date. Below this point are the outdated remains of this article.


There are a handful of perks to nesting; some are more impactive to gameplay, whereas others are more cosmetic. These include...

  • Parental growth buff.
  • Better inherits.
  • Unique skins.
  • DO BE WEARY, Incest and Damaged eggs can harm inherits.

Parental Buffs

Parents receive the Near Children buff from their nearby offspring who are below the growth of 0.8, which increases their growth speed.

Nesting Inherits

Players who are nested into the world of Beasts of Bermuda receive improved inherits. Inherits are set from the moment the egg is laid, based around the talent trees of the parents; with of course some random generation sprinkled on top. The bigger the parents are, the better the chances of good inherits.

While the talents the parents have affect what inherits their children may get, their personal inherits do not (with the exemption of Good Parent inherits). If a parent has +2 Nimble Footed, their children cannot earn Nimble Footed inherit from their parents, unless extreme random generation dictates so. This is incredibly rare.

Typically, a child has the potential to earn a +1 from each parent. With two +1s in the same talent, the offspring will receive a +2. If a pair has gone 3/3 in the same talent tree, chances of +2s in the given talents are far higher than an egg from parents with 3/3 in separate talent trees.

Unique Skins

When nested, players can get unique skins mixed from their parent's skins. This can result in any combination of colors and patterns, as it is possible to mix them all! On top of this, there are unique skin mutations that have a rare chance of appearing every now and again.

These mutations are...

  • Bioluminescence - a glowing skin layer.
  • Pure Albinism - a purely uncustomizable skin, mostly with light colors.
  • Partial Albinism - a regular skin with a few, lightly colored uncustomizable layer(s).
  • Pure Melanism - a purely uncustomizable skin, mostly with darker colors.
  • Partial Melanism - a regular skin with a few, darkly colored uncustomizable layer(s).

Incest & Damaged Eggs

If the mother is damaged during gestation, the eggs may receive negative effects. Laid eggs that receive damage do not affect the inherits.

In addition, if a player takes an egg from an incest pair, their chances of receiving positive inherits are substantially lower, and they’ll be far more likely to gain negatives instead.