Difference between revisions of "Aquatic Creatures"

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(Created page with "Beasts of Bermuda contains playable creatures that exist in aquatic environments, usually the ocean. These creatures are very swift in the ocean, but completely ine...")
 
 
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Beasts of Bermuda contains playable creatures that exist in aquatic environments, usually the [[Ocean|ocean]].  These creatures are very swift in the ocean, but completely inept on land.  Currently the game has two playable aquatic creatures.
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=== Overview ===
  
* [[Mosasaurus]]
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Aquatic Creatures are one of the four available creature types in Beasts of Bermuda. They solely inhabit aquatic environments such as the [[Ocean|ocean]], and exhibit high breath times and incredible [[Weather Resistance|weather resistance]]. They differ from [[Semiaquatic creatures|semi-aquatic creatures]] in the sense that they are restricted to water and are almost [[Beaching|crippled on land]], as well as having their own unique breath mechanic called '''[[Air|air]]'''.
  
[[File:Mosasaurus.png|right|thumb|400px|border|Mosasaurus]]
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Aquatic creatures do not need to drink, and do not [[Resting|rest]] either.
  
* [[Elasmosaurus]]
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Aquatic creatures are also the only creatures currently in the game to give live birth instead of laying eggs
  
[[File:Elasmosaurus.png|right|thumb|400px|border|Elasmosaurus]]
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Maps are frequently designed with these creatures in mind.  Many [[Freshwater Lakes|lakes]] contain [[Dungeons|caves]] that link to larger bodies of water where aquatic creatures often [[Spawning System|spawn]].  The maps often have areas that are exposed to flooding via [[Tidal System|tides]] such that areas that may be easy to traverse for [[Terrestrial Creatures|terrestrial]] creatures during low tide may be very dangerous during high tide.  [[Weather|Storm surges]] also provide a significant boon for aquatic creatures to reach areas they normally could not.
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=== Playable Aquatic Creatures ===
  
Aquatic creatures have significantly beneficial [[Weather Resistance|weather resistance]] stats, making them nearly immune to the [[Comfort|negative effects]] of [[Weather|storms]].
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Currently, there are three playable aquatic creatures, all of which are carnivorous:
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* '''[[Elasmosaurus]]''': A nimble fish-eater that uses its speed to traverse the ocean quickly
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* '''[[Mosasaurus]]''': A large predator that specialises at grabbing and drowning its prey
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* '''[[Kronosaurus]]''': The apex predator of the ocean, easily capable of crippling any creature
  
Aquatic creatures do not need to [[Thirst|drink]].
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[[File:ElasmosaurusBOB7.jpg|right|thumb|500px|border|Elasmosaurus]]
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[[File:MosaA.jpg|thumb|right|thumb|400px|border|Mosasaurus]]
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[[File:Kronolightning.jpg|right|thumb|400px|border|Kronosaurus]]
  
Aquatic creatures frequently have [[Grabbing|grabs]] to drag their prey into the water.
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=== Air ===
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Unlike most creatures, aquatic creatures do not use the regular [[Drowning|breath mechanic]]. Instead, they have a unique mechanic called '''[[Air|air]]'''.
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Air lasts significantly longer than [[Drowning|regular breath times]], allowing aquatic creatures to stay submerged for many minutes at a time. High quantities of air significantly heighten the regeneration of [[Health|health]], [[Ability power|ability power]], [[Stamina|stamina]] and [[Injury|injuries]], while little air significantly decreases said regeneration. No air will result in the death of the creature. Actions involving the use of [[Stamina]] and / or [[Ability|ability power]] may deplete a small portion of air.
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Breathing is performed by surfacing and activating the '''Consume [[Keybind]]''' ('E' default). Not pressing the Keybind will not cause the creature to breathe, and stay silent, which is helpful in certain stealthy scenarios.
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=== Map Gameplay ===
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Maps often contain areas where only aquatic creatures can freely enter. Many [[Freshwater Lakes|lakes]] contain [[Caves|caves]] that link to larger bodies of water where aquatic creatures often [[Spawning System|spawn]]. During [[Tidal System|high tide]], aquatic creatures can swim up to the shoreline and make close contact with [[Terrestrial Creatures|terrestrial]] creatures. However, during [[Tidal System|low tide], most of the ocean is significantly reduced, which can hinder available space for aquatic creatures. [[Weather|Storm surges]] are extremely beneficial to aquatic creatures, as heavy rainfall can drastically increase tide level, flooding entire forests that can be swam through.

Latest revision as of 21:05, 11 September 2020

Overview

Aquatic Creatures are one of the four available creature types in Beasts of Bermuda. They solely inhabit aquatic environments such as the ocean, and exhibit high breath times and incredible weather resistance. They differ from semi-aquatic creatures in the sense that they are restricted to water and are almost crippled on land, as well as having their own unique breath mechanic called air.

Aquatic creatures do not need to drink, and do not rest either.

Aquatic creatures are also the only creatures currently in the game to give live birth instead of laying eggs

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Playable Aquatic Creatures

Currently, there are three playable aquatic creatures, all of which are carnivorous:

  • Elasmosaurus: A nimble fish-eater that uses its speed to traverse the ocean quickly
  • Mosasaurus: A large predator that specialises at grabbing and drowning its prey
  • Kronosaurus: The apex predator of the ocean, easily capable of crippling any creature
Elasmosaurus
Mosasaurus
Kronosaurus

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Air

Unlike most creatures, aquatic creatures do not use the regular breath mechanic. Instead, they have a unique mechanic called air.

Air lasts significantly longer than regular breath times, allowing aquatic creatures to stay submerged for many minutes at a time. High quantities of air significantly heighten the regeneration of health, ability power, stamina and injuries, while little air significantly decreases said regeneration. No air will result in the death of the creature. Actions involving the use of Stamina and / or ability power may deplete a small portion of air.

Breathing is performed by surfacing and activating the Consume Keybind ('E' default). Not pressing the Keybind will not cause the creature to breathe, and stay silent, which is helpful in certain stealthy scenarios.

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Map Gameplay

Maps often contain areas where only aquatic creatures can freely enter. Many lakes contain caves that link to larger bodies of water where aquatic creatures often spawn. During high tide, aquatic creatures can swim up to the shoreline and make close contact with terrestrial creatures. However, during [[Tidal System|low tide], most of the ocean is significantly reduced, which can hinder available space for aquatic creatures. Storm surges are extremely beneficial to aquatic creatures, as heavy rainfall can drastically increase tide level, flooding entire forests that can be swam through.