Difference between revisions of "Carrying Mechanic"
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[[File:Lurducarry.png|right|thumb|400px|border|A [[Lurdusaurus]] carrying seaweed.]] | [[File:Lurducarry.png|right|thumb|400px|border|A [[Lurdusaurus]] carrying seaweed.]] | ||
− | The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]], ferns, [[comfort]] | + | The carrying mechanic allows a creature to carry objects with them, such as [[Carcass|carcasses]] ([[Carnivorous Creatures|carnivores only]]), [[Foliage System|ferns]], [[Comfort|comfort crystals]], [[Comfort|comfort flowers]], and babies of its own species. |
− | + | The carry mechanic is activated by double tapping the [[Keybinding|use key]] (default “E”) with the player’s head next to something that can be carried. | |
− | + | Depending on its size, a carnivore may rip a meat leg from a carcass when it activates the carry mechanic. | |
− | The | + | Each item, including hatchlings, has a carry weight. The heavier it is, the slower the carrier moves. |
+ | The capacity for carrying objects can be improved with the [[Talents|Stoic]] talent, while the capacity for carrying babies of one's own species can be improved with the [[Talents|Good Parent]] talent. | ||
− | + | Only [[Pteranodon|Pteranodons]], [[Velociraptor|Velociraptors]], and [[Elasmosaurus]] are currently able to carry the babies of other species. The capacity for carrying babies of another species can be improved with the [[Talents|Baby Snatcher]] talent, which is exclusive to the three aforementioned playable creatures. | |
− | + | The [[Mosasaurus]] and [[Elasmosaurus]] can carry adult members of another species. The capacity for carrying an adult member of another species can be improved with the [[Talents|Powerful Jaw]] talent. | |
[[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]] | [[File:719890 screenshots 20180924000837 1.jpg|right|thumb|400px|border|A [[Megalosaurus]] carrying a chunk of meat.]] |
Latest revision as of 17:47, 15 October 2020
The carrying mechanic allows a creature to carry objects with them, such as carcasses (carnivores only), ferns, comfort crystals, comfort flowers, and babies of its own species.
The carry mechanic is activated by double tapping the use key (default “E”) with the player’s head next to something that can be carried.
Depending on its size, a carnivore may rip a meat leg from a carcass when it activates the carry mechanic.
Each item, including hatchlings, has a carry weight. The heavier it is, the slower the carrier moves. The capacity for carrying objects can be improved with the Stoic talent, while the capacity for carrying babies of one's own species can be improved with the Good Parent talent.
Only Pteranodons, Velociraptors, and Elasmosaurus are currently able to carry the babies of other species. The capacity for carrying babies of another species can be improved with the Baby Snatcher talent, which is exclusive to the three aforementioned playable creatures.
The Mosasaurus and Elasmosaurus can carry adult members of another species. The capacity for carrying an adult member of another species can be improved with the Powerful Jaw talent.