Difference between revisions of "User Interface"

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The User Interface for Beasts of Bermuda has recently gone through a change, as I write this on 8/9/2017.  This page only discusses the HUD that displays relevant statistical information to the player during gameplay. 
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{{MissingInfo}}
  
 
The Skin Customization UI can be found [[Skin Customization|here]].
 
The Skin Customization UI can be found [[Skin Customization|here]].
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== Current UI ==
 
== Current UI ==
  
[[File:UI1.png|x100px|border|The UI of a Carnivore]]
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[[File:UI1.png|right|thumb|400px|border|The UI of a Carnivore]]
  
In August, 2017, Beasts of Bermuda underwent a UI revamp.  The older, legacy UI was replaced with one that was more intuitive to players less familiar with the game.  The new UI contains five elements to represent six resources, [[Health]] and [[Comfort]] both being represented on the same UI element.   
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In August, 2017, Beasts of Bermuda underwent a UI revamp.  The older legacy UI was replaced with one that was more intuitive to players less familiar with the game.  The new UI contains five elements to represent six resources, [[Health]] and [[Comfort]] both being represented on the same UI element.   
  
*[[Health]] is represented by a silhouette of the current creature the player is playing, much like Primal Carnage's representation of Health.  It rests in the bottom-right corner.
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*[[Health]] is represented by a dinosaur skeleton; the highlighted portion goes down according to how much you have and [[comfort]] is also shown on here.
  
 
[[File:Capture.png|x100px|border|]]  
 
[[File:Capture.png|x100px|border|]]  
  
*[[Ability]] is represented by an orange icon that changes depending on which creature the player is playing. It typically takes the shape of whatever that particular creature uses to attack with, often being a jaw or claw silhouette.
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*[[Ability]] is represented by an orange circle. It is depleted when using attacks, 'special' abilities, or carrying someone.
  
 
[[File:Ability.png|x100px|border|]]  
 
[[File:Ability.png|x100px|border|]]  
  
*[[Stamina]] is represented by a yellow icon that changes depending on which creature the player is playing.  It typically takes the shape of whatever the particular creature uses for locomotion, often being a foot, flipper, or wing.
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*[[Stamina]] is represented by a yellow 'foot' icon. What percentage of the foot is in yellow indicates the amount of stamina you have; this is not necessarily out of 100, as talents and the unique specifications of each creature determine the maximum stamina. A rule of thumb on many creatures is that if the 'lower third' of the foot is highlighted, you can perform your special ability. This is not always true, but frequently is.
  
 
[[File:Stamina.png|x100px|border|]]  
 
[[File:Stamina.png|x100px|border|]]  
  
*[[Thirst]] is represented by a simple set of water droplets.  In the case of [[Aquatic Creatures|aquatic]] creatures of whom use [[Air
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*[[Thirst]] is represented by a simple set of water droplets.  In the case of [[Aquatic Creatures|aquatic]] creatures which use [[Air]] instead of thirst, the icon changes to a set of bubbles.
air]] instead of thirst, the icon changes to a set of bubbles.
 
  
 
[[File:Air2.png|x100px|border|]] [[File:Water.png|x100px|border|]]  
 
[[File:Air2.png|x100px|border|]] [[File:Water.png|x100px|border|]]  
  
*[[Food]] is represented by one of three icons currently, based on diet.  [[Piscivorous Creatures|Piscivores]] have a fish icon.  [[Herbivorous Creatures|Herbivores]] have some leaves.  [[Carnivorous Creatures|Carnivores]] show a piece of meat.  
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*[[Food]] is represented by one of three icons currently, based on diet.  [[Piscivorous Creatures|Piscivores]] have a fish icon.  [[Herbivorous Creatures|Herbivores]] have some leaves.  [[Carnivorous Creatures|Carnivores]] show a piece of meat. [[Lurdusaurus]] has a unique kelp icon.
  
[[File:Ca278a87d35ca69631ba832adac6c295.png|x100px|border|]] [[File:Ribs.png|x100px|border|]] [[File:Plant.png|x100px|border|]]  
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[[File:Ca278a87d35ca69631ba832adac6c295.png|x100px|border|]] [[File:Ribs.png|x100px|border|]] [[File:Plant.png|x100px|border|]] [[File:Seaweed.jpg|x100px|border|]]
  
*[[Comfort]] is represented by the color of the health icon; the silhouette of the creature they are playing. It changes color based on comfort, spanning reds, oranges, yellows, greens, and blues.
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*[[Comfort]] is represented by the color of the health icon. It changes color based on comfort, spanning reds, oranges, yellows, greens, and blues. A deep, almost indigo blue is the best possible; an intense crimson is the worst.
  
[[File:UI2.png|x100px|border|The UI of a Piscovore]]
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[[File:UI2.png|right|thumb|400px|border|The UI of a Piscovore]]
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By pressing 'O', a player can view their character screen. This indicates precise numbers for all player stats, and allows the user to change their skin if they are below 0.8 in growth, or 0.7 if they’ve been nested.
  
 
== Legacy UI ==
 
== Legacy UI ==
  
[[File:UI3.png|x100px|border|The UI of a herbivore]]
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[[File:UI3.png|right|thumb|400px|border| The UI of an Herbivore]]
  
[[File:UI4.png|x100px|border| The UI of an Aquatic Creature]]
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[[File:UI4.png|right|thumb|400px|border| The UI of an Aquatic Piscivore]]
  
 
Prior to this date, the UI for Beasts of Bermuda consisted of six colored spheres, representing six resources a player must manage in-game.  The spheres were the first pass at a HUD for Beasts of Bermuda, and tremendous inspiration from Diablo II's interface was taken in the creation of this interface.  Due to near unanimous unpopularity for the UI among the community, the lead developer, Predatoria, begrudgingly accepted defeat and allowed his beloved Diablo II UI to be reworked.   
 
Prior to this date, the UI for Beasts of Bermuda consisted of six colored spheres, representing six resources a player must manage in-game.  The spheres were the first pass at a HUD for Beasts of Bermuda, and tremendous inspiration from Diablo II's interface was taken in the creation of this interface.  Due to near unanimous unpopularity for the UI among the community, the lead developer, Predatoria, begrudgingly accepted defeat and allowed his beloved Diablo II UI to be reworked.   
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== Other UI Elements ==
 
== Other UI Elements ==
  
[[File:Breathbar.png|x100px|border|The Breathbar]]
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[[File:Breathbar.png|right|thumb|400px|border|The Breathbar]]
  
 
In addition to the display of primary resources, there are some other elements of the Beasts of Bermuda UI as well.   
 
In addition to the display of primary resources, there are some other elements of the Beasts of Bermuda UI as well.   
  
 
The UI contains a [[Drowning|breath]] meter.  This meter only displays when a non-aquatic creature goes underwater.  It is straightforwards and simple.  It is identical in both the current and the legacy UI.
 
The UI contains a [[Drowning|breath]] meter.  This meter only displays when a non-aquatic creature goes underwater.  It is straightforwards and simple.  It is identical in both the current and the legacy UI.
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Players can also change the layout of their HUD by going to Options, and pressing the Move HUD option. This will allow players to move the HUD to any area of the screen if they so choose.

Latest revision as of 23:42, 5 September 2024

Oops, something's missing!
It looks like this page is missing something - or maybe a lot of things! Beasts of Bermuda, despite its recent player increase, has had a very loyal following that didn't require a Wiki for the most part because of how tight-knit its community is. This means this Wiki has gone unmaned for a while now! Fear not, however, for there are still many resources out there while we try to update this site, such as our New Player Guide or the Official Discord Server. See you out there on the islands!




The Skin Customization UI can be found here.

The Scoreboard UI can be found here.

The Chatbox UI can be found here.

The HUD UI can be hidden or shown with the use of a keybind. By default, it is K.

Current UI

The UI of a Carnivore

In August, 2017, Beasts of Bermuda underwent a UI revamp. The older legacy UI was replaced with one that was more intuitive to players less familiar with the game. The new UI contains five elements to represent six resources, Health and Comfort both being represented on the same UI element.

  • Health is represented by a dinosaur skeleton; the highlighted portion goes down according to how much you have and comfort is also shown on here.

Capture.png

  • Ability is represented by an orange circle. It is depleted when using attacks, 'special' abilities, or carrying someone.

Ability.png

  • Stamina is represented by a yellow 'foot' icon. What percentage of the foot is in yellow indicates the amount of stamina you have; this is not necessarily out of 100, as talents and the unique specifications of each creature determine the maximum stamina. A rule of thumb on many creatures is that if the 'lower third' of the foot is highlighted, you can perform your special ability. This is not always true, but frequently is.

Stamina.png

  • Thirst is represented by a simple set of water droplets. In the case of aquatic creatures which use Air instead of thirst, the icon changes to a set of bubbles.

Air2.png Water.png

Ca278a87d35ca69631ba832adac6c295.png Ribs.png Plant.png Seaweed.jpg

  • Comfort is represented by the color of the health icon. It changes color based on comfort, spanning reds, oranges, yellows, greens, and blues. A deep, almost indigo blue is the best possible; an intense crimson is the worst.
The UI of a Piscovore

By pressing 'O', a player can view their character screen. This indicates precise numbers for all player stats, and allows the user to change their skin if they are below 0.8 in growth, or 0.7 if they’ve been nested.

Legacy UI

The UI of an Herbivore
The UI of an Aquatic Piscivore

Prior to this date, the UI for Beasts of Bermuda consisted of six colored spheres, representing six resources a player must manage in-game. The spheres were the first pass at a HUD for Beasts of Bermuda, and tremendous inspiration from Diablo II's interface was taken in the creation of this interface. Due to near unanimous unpopularity for the UI among the community, the lead developer, Predatoria, begrudgingly accepted defeat and allowed his beloved Diablo II UI to be reworked.

The legacy UI had six elements.

  • Health was represented by a large, red globe on the bottom-left side
  • Ability was represented by a medium-sized, orange globe on the bottom-left side
  • Stamina was represented by a small, yellow globe on the bottom-left side
  • Thirst was represented by a small, blue globe on the bottom-right side
  • Food was represented by a medium-sized, purple globe on the bottom-right side
  • Comfort was represented by a large, green globe on the bottom-right side

Other UI Elements

The Breathbar

In addition to the display of primary resources, there are some other elements of the Beasts of Bermuda UI as well.

The UI contains a breath meter. This meter only displays when a non-aquatic creature goes underwater. It is straightforwards and simple. It is identical in both the current and the legacy UI.

Players can also change the layout of their HUD by going to Options, and pressing the Move HUD option. This will allow players to move the HUD to any area of the screen if they so choose.