Difference between revisions of "Aquatic Creatures"

From Beasts of Bermuda
Jump to: navigation, search
Line 13: Line 13:
 
Aquatic creatures have significantly beneficial [[Weather Resistance|weather resistance]] stats, making them nearly immune to the [[Comfort|negative effects]] of [[Weather|storms]].
 
Aquatic creatures have significantly beneficial [[Weather Resistance|weather resistance]] stats, making them nearly immune to the [[Comfort|negative effects]] of [[Weather|storms]].
  
Aquatic creatures do not need to [[Thirst|drink]].
+
Aquatic creatures do not need to [[Thirst|drink]], but they do need to occasionally [[Air|breathe]] in order to survive. One must occasionally surface in order to refill their air, shown in place of thirst in our current, soon to be legacy [[UI]].  Air, or lack thereof, has identical influence on aquatic creatures that thirst and hydration have on non aquatic creatures. 
  
 
Aquatic creatures frequently have [[Grabbing|grabs]] to drag their prey into the water.
 
Aquatic creatures frequently have [[Grabbing|grabs]] to drag their prey into the water.

Revision as of 23:03, 5 July 2017

Beasts of Bermuda contains playable creatures that exist in aquatic environments, usually the ocean. These creatures are very swift in the ocean, but completely inept on land. Currently the game has two playable aquatic creatures.

Mosasaurus
Elasmosaurus

Maps are frequently designed with these creatures in mind. Many lakes contain caves that link to larger bodies of water where aquatic creatures often spawn. The maps often have areas that are exposed to flooding via tides such that areas that may be easy to traverse for terrestrial creatures during low tide may be very dangerous during high tide. Storm surges also provide a significant boon for aquatic creatures to reach areas they normally could not.

Aquatic creatures have significantly beneficial weather resistance stats, making them nearly immune to the negative effects of storms.

Aquatic creatures do not need to drink, but they do need to occasionally breathe in order to survive. One must occasionally surface in order to refill their air, shown in place of thirst in our current, soon to be legacy UI. Air, or lack thereof, has identical influence on aquatic creatures that thirst and hydration have on non aquatic creatures.

Aquatic creatures frequently have grabs to drag their prey into the water.

Aquatic creatures can breathe underwater indefinitely.

The Ichthiovenator will be semiaquatic, harboring traits from both aquatic and terrestrail creatures.