Difference between revisions of "Talents"
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Last Updated: July 15, 2022<br> | Last Updated: July 15, 2022<br> | ||
− | [[File:Skudde-chart.png | + | [[File:Skudde-chart.png|Chart made by Skuddle showing when talent points are obtained]] |
+ | <br> | ||
'''To reach the max amount of points, you need to invest 700 hours per creature; 500 with Growth Storms.''' | '''To reach the max amount of points, you need to invest 700 hours per creature; 500 with Growth Storms.''' | ||
How to read the talents: | How to read the talents: |
Revision as of 18:06, 2 August 2022
Talents are skills that each creature in the game can obtain using Talent Points. Talent Points are obtained over time as the creature grows. A spawned creature from the creature select screen will have 10 talent points for spending. Hatching from an egg won't have any talent points right away.
Talents come in 3 different branches.
Talent Points are spent in the talent tree. Each talent can be leveled up 3 times. All trees start from the center. Branches cannot level up other talents further out until the previous talent has a sufficient point to keep branching out. For example, say you are an Ory and you want Burrow Master 3/3. In order to make that happen, Adrenaline, Stoic, Persistence, Brawler/Bruiser all must be 3/3.
Inherits
Inherits are extra points into a talent. Even if a talent is at 3/3, inherits will add an extra value. They come in +1 and +2. A dead creature can be reincarnated for a chance to get better inherits. Example, say an Oryctodromeus obtained Surefooted+1 and Aqua Affinity+1. There's a chance that reincarnation could give Surefooted+2 and another talent inherit. Inherits come in at .425, .6, .8, 1.0, and 1.2 growth.
This table needs more trial and error to confirm and/or find any missing information
Inherit Method | Obtained | Meaning |
---|---|---|
Spawned through Creature Select's new slot | Majority +1. Expect few +2 | Creating a new Creature is less likely to give +2 and will result in many talents getting a +1 |
Egg Hatch | Depends on the parents | There's no definite result when egg hatching. Could get some +2 or could get majority +1 |
Damaged Egg from Mother's Stress, Attacked, or Damaged Incest Egg (Parent mates with their child) | Possible Negative Inherits | Damaged eggs, most likely through incest, are more likely to have -1 applied to their inherits. This means, you will lose a point for that talent. Unknown if -2 can happen |
Reincarnation | Depends on Your Trials | Reincarnating the creature, once 0.8 and has lots of trials (can check at any deity statue or on the creature select screen). The better your trials, the more likely you'll be getting +2's. But, if your trials are lower +1's, maybe even -1's can happen. |
Sacrificing for Revival | Depends on Growth Size of the dead creature. Could also be dependent on what other creatures are used to revive the dead creature | When sacrifices are met, little to no growth is lost. Inherits at future marks should be the same |
Talents in relation to Scent
A creature will show as one of the colors listed below. This indicates what talent branches they have invested in
Creature Color | Branches Invested |
---|---|
No Color | No Points Spent or is crouching |
Red | Power Only |
Blue | Survival Only |
Green | Speed Only |
Yellow | Speed & Combat |
Light Yellow | Mostly Speed, Some Combat |
Pink | Combat & Survival |
White | Power, Speed, & Survival |
List of Talents
Total Number of Talents: 82
Last Updated: July 15, 2022
To reach the max amount of points, you need to invest 700 hours per creature; 500 with Growth Storms.
How to read the talents:
- Find the talent name.
- You'll see the talent icon followed by the talent information.
- The talent branch image represents where you will find the talent and who has it.
Acrobat
Adernaline
Aerial Ambush
Aqua Affinity
Arboreal
Asphyxiation
Backup
Batter
Beachgoer
Botanist
Brace for Impact
Brawler
Bruiser
Burrow Master
Clotting
Constitution
Deadly Wings
Earthbreaker
Elusiveness
Endurance
Evasive Maneuver
Exhausting Bite
Good Parent
Hard Headed
Healing
Heavy
Herbalist
Identification
Improved Braking
Improved Dart
Intimidating Roar
Intimidation
Keen Senses
Long Runner
Nest Raider
Nimble Footed
Out of Element
Persistence
Piercing Beak
Powerful Claws
Powerful Jaw
Powerful Legs
Powerful Lunge
Powerful Neck
Quick Takeoff
Reckless
Refuge
Resilience
Rich Blood
Sand Hoarder
Scavenger
Serrated Teeth
Sharp Horns
Sharp Spikes
Sharp Teeth
Shelterer
Slippery
Sneaky
Steadfast
Stress Resistance
Stoic
Strong Bond
Strong Bones
Strong Legs
Strong Lungs
Strong Wings
Sturdy
Sunbather
Surefooted
Swift Claws
Swift Flippered
Swift Wings
Swiftness
Thick Hide
Thick Skull
Tough Stomach
Turn While Stomping
Unbreakable
Vigilance
Weather Resistance
Wing Tear
Whipcrack