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(One of) Hatzegopteryx, Quetzalcoatlus<br>
 
(One of) Hatzegopteryx, Quetzalcoatlus<br>
  
Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to had at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.
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Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.
  
 
Where the words (one of) appear, only one creature of that group will be added.
 
Where the words (one of) appear, only one creature of that group will be added.

Revision as of 21:14, 5 October 2018

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What is Beasts of Bermuda?

Beasts of Bermuda is a multiplayer game hosting large servers in which the player becomes a dinosaur or other prehistoric creature. The player becomes part of a living, player-created ecosystem. The ultimate objective is to survive on one of the islands within Bermuda, an enigmatic island chain constantly threatened by fierce storms and haunted by ancient beasts. Hunger, thirst, stress, and predation constantly threaten your survival.

What is the Objective of Beasts of Bermuda?

Currently our game only has three gamemodes.

  • Sandbox - In this mode, the player can select any creature to play as without cost or punishment for death. In this mode, the objective is what you make of it. There are many different objectives players frequently take on, be it achieving a high score, taking down others in combat, exploring the map, or herding up and socializing. This mode offers a relaxed atmosphere in which the player can do as they wish. We've been discussing additional game modes due to interest and feedback among our community, and we have a few ideas we would like to implement.
  • Life-cycle - Gamemode in which the player starts as a juvenile of any species they wish and continues to grow, becoming more powerful over time in a multiplayer environment. Gradual ontogeny is also a feature under this category that adds to the realism aspect of growing from a juvenile to an adult; eventually, accompanying model changes differentiating younger members of different species from their older counterparts. This mode is coupled with a talent or skillpoint-based system, in which the player becomes more powerful in ways they can choose.
  • Combat-based system - A player must successfully hunt and kill other players in order to gain points. Here, risk vs reward will very much be a factor as the larger the foe you down, the more reward you will gain.

Regardless of the selected mode of play, many different challenges are always present on the islands of Bermuda that threaten survival. One must find food in order to survive. Different animals the player can choose from have different means of obtaining food. Some are carnivores, needing to hunt and eat other players to survive. Other creatures are herbivores, and thus have a more peaceful means of eating. Piscivores are a mix, being capable of eating other players, or eating fish for survival.

Thirst is another element of survival in Beasts of Bermuda. A need as simple as visiting lakes can become very difficult under certain conditions. Lakes can be drunk dry. Due to depleting water sources and competition, the hunt for water may not be easy during certain times. While not currently in-game, droughts are planned.

Storms are a major threat to survival. These events are much more than just graphics, as rain, wind, lightning, and surging seas can turn an island paradise into chaos.

Where is Beasts of Bermuda in its development?

Beasts of Bermuda began development on January 16th, 2017. Currently, the game offers a fully functional game world with many combat mechanics and map-based survival elements already in place. Make no mistake, our game is still pre-release and is still very much under development. Future development will likely focus on expanding our playable creature roster, improving the quality of our graphics, models, and general assets, and then implementing additional game modes beyond Free Roam.

As of October 4th, 2018, Beasts of Bermuda is still in a very early pre-release testing phase but has recently announced on their steam page that they hope to release the game in an early access state between late 2018 or early 2019. Also within their steam page, is their patch notes where you can read in detail what new mechanics have been implemented. The best way, however, to keep up with development is to join their discord here: https://discord.gg/KZKzGTT where you can ask the Devs in the appropriate channels about the current build of the game.

What creatures are planned to be playable?

Currently, one can play as the following creatures in Beasts of Bermuda:

It is likely the following creatures will be playable due to our interest in expanding the niches available to players in Beasts of Bermuda. Many of these animals are selected due to their unique niches or ability to utilize certain gameplay mechanics. Many are piscivores, aquatics, flying creatures, or semiaquatic animals.

Carnivores:
Carnotaurus
(One of) Sarcosuchus, Deinosuchus, Purussaurus (SA)
Nothosaurus (SA)
Yangchuanosaurus
Zupaysaurus
Suchomimus(SA)

Herbivores:
Amargasaurus
Edmontosaurus
(One of) Polocanthus, Sauropelta, Edmontonia, Gastonia, Borealopelta, Antarctopelta
Triceratops
Stegosaurus
Gallimimus/other ornithomimid
(One of) Therizinosaurus, Deinocheirus

Aquatics:
Contectopalatus or other ‘small’ Ichthyosaur
Dunkleosteus
Temnodontosaurus
Shastasaurus/Shonisaurus

Fliers:
Tapejara
(One of) Hatzegopteryx, Quetzalcoatlus

Discussed creatures are animals that have been discussed to be added, but have not been confirmed and are less likely to be added. The developers hope to have at least two creatures of every type to the game. With the proper resources, some of these creatures may be added.

Where the words (one of) appear, only one creature of that group will be added.

The list of discussed creatures is as follows:

Carnivores:
Alioramus
Cryolophosaurus
Gorgosaurus/Albertosaurus
Masiakasaurus (Possible SA)
Majungasaurus and/or Ceratosaurus
Spinosaurus (SA)
Yutyrannus

Herbivores:
(One of) Aralosaurus, Corythosaurus, Iguanodon, Ouranosaurus
(One of) Centrosaurus, Einiosaurus, Monoclonius, Pachyrhinosaurus, Pentaceratops, Styracosaurus, Torosaurus
(One of) Dacentrurus, Kentrosaurus, Lexovisaurus, Tuojiangosaurus
Shunosaurus

Aquatics:
Cretoxyrhina/Edestus/Helicoprion
Dolichorhynchops
Hybodus
Hyneria (Limited SA)
Megalodon

Fliers:
Dimorphodon
Ikrandraco

What is unique about Beasts of Bermuda?

Beasts of Bermuda offers the experience of playing in unique niches as aquatic, flight-based, or terrestrial creatures. Piscivores offer a different lifestyle to traditional carnivores, the creatures of which are often very adept at swimming, even if also quite capable on land.

It also offers unique map elements. Whether you're exploring a cave while taking shelter from a storm, watching the tide drop to safely cross to a new island, or migrating to avoid a forest fire or depleted watering hole, the map is always changing and the world is alive.

The playable creatures in Beasts of Bermuda all have unique abilities that differentiate them from others. Some can grab, others can pounce and latch. Some can sense a weak opponent or warn a herd of a lurking predator, and others can climb to escape danger. Every animal is different in Beasts of Bermuda, very much so, and a lot of effort has been put in to ensure every creature added fulfills a unique niche.

A unique resource in the form of comfort offers a totally new way to design mechanics and shape gameplay. Carnivores in close proximity to herbivores will stress each other out, resulting in various gameplay disadvantages or even death should the stress become extreme. Carnivores are only comforted by their own kind, becoming stressed in the prolonged presence of different species. Map elements, in particular storms and massive storm surges, will also cause stress. Maintaining a low level of stress (we call it comfort) is a major aspect of survival in Beasts of Bermuda.

Beast of Bermuda also give players the ability to customize themselves, be it through skins or the talent mechanic, it'll be hard to get two dinos exactly alike.

Why does Beasts of Bermuda need Donations?

Beasts of Bermuda needs funds to commission and contract professionals for services related to modeling, animating, sound creation, skin design, level design, and just overall improvements. Up to this point, the game has been created by Predatoria and Vipe, two indie developers focused on the coding behind the game, with freelance contribution from several contributors. Most of our current models are from asset stores and we want to replace them with professional models. To bring our game to the next level of quality, we need to network with professionals in all departments of game design rather than just indefinitely coding more mechanics into the game, which requires funding neither of us can afford to do.

Want to help donate? Here's the link to the GoFundMe:

https://www.gofundme.com/beasts-of-bermuda

If you'd liked to help out by using PayPal, which is preferred since there's less of a pay cut, here's the email address to send it to:

[email protected]

Will Beasts of Bermuda have singleplayer support, or will it strictly be a multiplayer game?

Beasts of Bermuda is being created as a multiplayer game. If a player wishes to do so, they can host a server and play alone, but multiplayer play is strongly encouraged.

What platforms will Beasts of Bermuda be available on?

Currently, Beasts of Bermuda only has Windows support as adding support for other operating systems is low on our priority list. In the future, MAC and Linux support will be added as well. Steam will be our method of distribution. Beasts of Bermuda is a PC game and will not function on consoles.

When will Beasts of Bermuda be released?

Beasts of Bermuda will most likely be released into EA (Early Access) in Late 2018 / Early 2019.

Will there be Steam achievements?

Yes! I absolutely plan for achievements to be part of the game!

How much will Beasts of Bermuda Cost?

Beasts of Bermuda will very likely cost $20.00 and will be purchased on Steam.

How can I keep up with Beasts of Bermuda's development?

The best way to keep up with development is to join our Discord, as sometimes I get lazy and don't update the website regularly. Currently, most activity takes place here including links to our most recent test builds and patch notes. Follow our progress here: https://discord.gg/PQ5fPNn

We're are also on steam now! Go check us out and if you are interested in the game don't forget to add it to your wishlist to be notified on EA release. Steam Page Link: https://store.steampowered.com/app/719890/Beasts_of_Bermuda/

Can I play Beasts of Bermuda?

Beasts of Bermuda is in its closed testing phase, if you wish to play the game, wait for it to release on steam! We're hoping to get there around December, 2018, or early 2019.