Difference between revisions of "Abilities"

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Unique abilities are special to each creature. The following are special abilities of the current playable creatures.
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Unique abilities are special to each creature. The following are the special abilities of the currently playable creatures.
  
 
* [[Acrocanthosaurus]] is capable of inflicting terrible bleeding wounds on its opponents. Bleeding is a status effect that damages health, [[comfort]] and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate.
 
* [[Acrocanthosaurus]] is capable of inflicting terrible bleeding wounds on its opponents. Bleeding is a status effect that damages health, [[comfort]] and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate.
  
* The [[Apatosaurus]] is resistant to [[weather|lightning]], and provides [[Weather Resistance|weather resistance]] to other creatures in it's group if it invests in the Shelterer [[Talents|talent]]. It also has the [[sturdy]] ability, making it invulnerable to [[injury|injury damage]].
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* The [[Apatosaurus]] is resistant to [[weather|lightning]], and provides [[Weather Resistance|weather resistance]] to other creatures in its group if it invests in the Shelterer [[Talents|talent]]. It also has the [[sturdy]] ability, making it invulnerable to [[injury|injury damage]].
  
* The [[Elasmosaurus]] can highlight [[fish]] by [[Scent System|sniffing]] to make them easier to find. It also has an automatic aiming system, so it will almost always strike its opponents when they are within the radius of it's long neck.
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* The [[Elasmosaurus]] can highlight [[fish]] by [[Scent System|sniffing]] to make them easier to find. It also has an automatic aiming system, so it will almost always strike its opponents when they are within the radius of its long neck.
  
 
* The [[Ichthyovenator]] has the [[dart]] ability. This allows it to accelerate quickly, and even inflict damage if it strikes a target. In addition, when grabbed by a Mosasaurus, the dart ability allows the Icthyovenator to escape its jaws, at the cost of injury, ability, and a lot of stamina.
 
* The [[Ichthyovenator]] has the [[dart]] ability. This allows it to accelerate quickly, and even inflict damage if it strikes a target. In addition, when grabbed by a Mosasaurus, the dart ability allows the Icthyovenator to escape its jaws, at the cost of injury, ability, and a lot of stamina.
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* The [[Megalosaurus]] is able to scan its opponents with the [[Keybinding|ability key]], seeing their stats and singling out the weakest individuals as its prey.
 
* The [[Megalosaurus]] is able to scan its opponents with the [[Keybinding|ability key]], seeing their stats and singling out the weakest individuals as its prey.
  
* The [[Mosasaurus]] is able to [[Grabbing|grab]] other creatures and [[Thrash Damage|thrash]], [[dart]], and also has an [[Talents|Asphyxiation]] talent that it can use to drown it's opponents.
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* The [[Mosasaurus]] is able to [[Grabbing|grab]] other creatures and [[Thrash Damage|thrash]], [[dart]], and also has an [[Talents|Asphyxiation]] talent that it can use to drown its opponents.
  
* The [[Oryctodromeus]] is able to [[Digging Mechanic and Burrows|dig burrows]], and kick sand into the eyes of it's enemies.  
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* The [[Oryctodromeus]] is able to [[Digging Mechanic and Burrows|dig burrows]], and kick sand into the eyes of it's enemies. It also has the [[Sturdy]] ability, making it immune to injury damage.
  
 
* The [[Pachycephalosaurus]] gains momentum while charging, allowing it to knock back and [[Injury|injure]] any threat.
 
* The [[Pachycephalosaurus]] gains momentum while charging, allowing it to knock back and [[Injury|injure]] any threat.
  
* The [[Parasaurolophus]] is able to lock on to enemies with an [[Alarm Calls|alarm call]], which emits a sophisticated sound that highlights the threat to it's [[Groups|group]]. The sound varies depending on the severity of the threat.
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* The [[Parasaurolophus]] is able to lock on to enemies with an [[Alarm Calls|alarm call]], which emits a sophisticated sound that highlights the threat to its [[Groups|group]]. The sound varies depending on the severity of the threat.
  
* The [[Pteranodon]] is so far the only [[Flight|flier]] added to the game. This allows it to easily travel from island to island without having to worry about the treacherous lands below. It can also pick up juveniles and hatchlings with the [[Talents|Baby Snatcher]] talent.
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* The [[Pteranodon]] is the first [[Flight|flier]] added to the game. This allows it to easily travel from island to island without having to worry about the treacherous lands below. It can also pick up juveniles and hatchlings with the [[Talents|Baby Snatcher]] talent.
  
* The [[Saichania]] inflicts high injury damage with it's tail, and can reflect damage with it's special Spikey Shield ability. It can also turn in place if [[Keybinding|crouch]] is toggled.
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* The [[Saichania]] inflicts high injury damage with its tail and can reflect damage with its special Spikey Shield ability. It can also turn in place if [[Keybinding|crouch]] is toggled.
  
 
* The [[Tyrannosaurus rex]] is the largest predator on the islands. It deals massive damage and injury.
 
* The [[Tyrannosaurus rex]] is the largest predator on the islands. It deals massive damage and injury.
  
* The [[Utahraptor]] is currently not in the game, but will retain all the lethality of its smaller relatives in a much bigger package. Fast, agile and huge, a coordinated pack can bring down even the largest of creatures. Their powerful legs and huge, sickle-like claws can be used to cling on to the side of prey and inflict devastating wounds. Utahraptor however do not like getting their feathers wet, and must take shelter during bad weather.
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* The [[Utahraptor]] is currently not in the game, but will retain all the lethality of its smaller relatives in a much bigger package. Fast, agile and huge, a coordinated pack can bring down even the largest of creatures. Their powerful legs and huge, sickle-like claws can be used to cling on to the side of prey and inflict devastating wounds. However, Utahraptors do not like getting their feathers wet, and must take shelter during bad weather.
  
* The [[Velociraptor]] can [[Climbing|climb]] walls and pounce across large areas. It also has the [[sturdy]] ability, making it immune to injury damage.
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* The [[Velociraptor]] can [[Climbing|climb]] walls and [[Pouncing|pounce]] across large distances. It also has the [[sturdy]] ability, making it immune to injury damage.
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* The [[Tropeognathus]] is the second [[Flight|flier]] added to the game. It can knock back enemies with it's wings.

Latest revision as of 20:03, 11 March 2021

Unique abilities are special to each creature. The following are the special abilities of the currently playable creatures.

  • Acrocanthosaurus is capable of inflicting terrible bleeding wounds on its opponents. Bleeding is a status effect that damages health, comfort and raises injury damage. This allows the Acrocanthosaurus to engage in persistence hunting, wearing its prey out over long distances while they succumb to blood loss. A skilled Acrocanthosaurus can fell even the largest of creatures, so long as they are not allowed to recuperate.
  • The Elasmosaurus can highlight fish by sniffing to make them easier to find. It also has an automatic aiming system, so it will almost always strike its opponents when they are within the radius of its long neck.
  • The Ichthyovenator has the dart ability. This allows it to accelerate quickly, and even inflict damage if it strikes a target. In addition, when grabbed by a Mosasaurus, the dart ability allows the Icthyovenator to escape its jaws, at the cost of injury, ability, and a lot of stamina.
  • The Kronosaurus can charge up a lunging attack that inflicts massive damage once released. This shatters bone and cripples its prey, making for an easy kill.
  • The Lurdusaurus is a semiaquatic herbivore, able to freely move from land to sea to feed on new food sources and evade predators. It also has a [dart] ability.
  • The Megalosaurus is able to scan its opponents with the ability key, seeing their stats and singling out the weakest individuals as its prey.
  • The Oryctodromeus is able to dig burrows, and kick sand into the eyes of it's enemies. It also has the Sturdy ability, making it immune to injury damage.
  • The Parasaurolophus is able to lock on to enemies with an alarm call, which emits a sophisticated sound that highlights the threat to its group. The sound varies depending on the severity of the threat.
  • The Pteranodon is the first flier added to the game. This allows it to easily travel from island to island without having to worry about the treacherous lands below. It can also pick up juveniles and hatchlings with the Baby Snatcher talent.
  • The Saichania inflicts high injury damage with its tail and can reflect damage with its special Spikey Shield ability. It can also turn in place if crouch is toggled.
  • The Tyrannosaurus rex is the largest predator on the islands. It deals massive damage and injury.
  • The Utahraptor is currently not in the game, but will retain all the lethality of its smaller relatives in a much bigger package. Fast, agile and huge, a coordinated pack can bring down even the largest of creatures. Their powerful legs and huge, sickle-like claws can be used to cling on to the side of prey and inflict devastating wounds. However, Utahraptors do not like getting their feathers wet, and must take shelter during bad weather.
  • The Tropeognathus is the second flier added to the game. It can knock back enemies with it's wings.